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ps/trunk/source/graphics/tests/test_MeshManager.h
/* Copyright (C) 2017 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
Show All 14 Lines | |||||
#include "graphics/ColladaManager.h" | #include "graphics/ColladaManager.h" | ||||
#include "graphics/MeshManager.h" | #include "graphics/MeshManager.h" | ||||
#include "graphics/ModelDef.h" | #include "graphics/ModelDef.h" | ||||
#include "ps/CLogger.h" | #include "ps/CLogger.h" | ||||
#include "ps/XML/RelaxNG.h" | #include "ps/XML/RelaxNG.h" | ||||
static OsPath MOD_PATH(DataDir()/"mods"/"_test.mesh"); | static OsPath MOD_PATH(DataDir() / "mods" / "_test.mesh" / ""); | ||||
static OsPath CACHE_PATH(DataDir()/"_testcache"); | static OsPath CACHE_PATH(DataDir() / "_testcache" / ""); | ||||
const OsPath srcDAE(L"collada/sphere.dae"); | const OsPath srcDAE(L"collada/sphere.dae"); | ||||
const OsPath srcPMD(L"collada/sphere.pmd"); | const OsPath srcPMD(L"collada/sphere.pmd"); | ||||
const OsPath testDAE(L"art/skeletons/test.dae"); | const OsPath testDAE(L"art/skeletons/test.dae"); | ||||
const OsPath testPMD(L"art/skeletons/test.pmd"); | const OsPath testPMD(L"art/skeletons/test.pmd"); | ||||
const OsPath testBase(L"art/skeletons/test"); | const OsPath testBase(L"art/skeletons/test"); | ||||
const OsPath srcSkeletonDefs(L"collada/skeletons.xml"); | const OsPath srcSkeletonDefs(L"collada/skeletons.xml"); | ||||
Show All 14 Lines | void initVfs() | ||||
if(DirectoryExists(MOD_PATH)) | if(DirectoryExists(MOD_PATH)) | ||||
DeleteDirectory(MOD_PATH); | DeleteDirectory(MOD_PATH); | ||||
if(DirectoryExists(CACHE_PATH)) | if(DirectoryExists(CACHE_PATH)) | ||||
DeleteDirectory(CACHE_PATH); | DeleteDirectory(CACHE_PATH); | ||||
g_VFS = CreateVfs(); | g_VFS = CreateVfs(); | ||||
TS_ASSERT_OK(g_VFS->Mount(L"", MOD_PATH)); | TS_ASSERT_OK(g_VFS->Mount(L"", MOD_PATH)); | ||||
TS_ASSERT_OK(g_VFS->Mount(L"collada/", DataDir()/"tests"/"collada", VFS_MOUNT_MUST_EXIST)); | TS_ASSERT_OK(g_VFS->Mount(L"collada/", DataDir() / "tests" / "collada" / "", VFS_MOUNT_MUST_EXIST)); | ||||
TS_ASSERT_OK(g_VFS->Mount(L"cache/", CACHE_PATH, 0, VFS_MAX_PRIORITY)); | |||||
// Mount _testcache onto virtual /cache - don't use the normal cache | |||||
// directory because that's full of loads of cached files from the | |||||
// proper game and takes a long time to load. | |||||
TS_ASSERT_OK(g_VFS->Mount(L"cache/", CACHE_PATH)); | |||||
} | } | ||||
void deinitVfs() | void deinitVfs() | ||||
{ | { | ||||
g_VFS.reset(); | g_VFS.reset(); | ||||
DeleteDirectory(MOD_PATH); | DeleteDirectory(MOD_PATH); | ||||
DeleteDirectory(CACHE_PATH); | DeleteDirectory(CACHE_PATH); | ||||
} | } | ||||
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Wildfire Games · Phabricator