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binaries/data/mods/public/maps/scenarios/unit_pushing_test.xml
- This file was added.
<?xml version="1.0" encoding="UTF-8"?> | |||||
<Scenario version="7"> | |||||
<Terrain patches="20" texture="grass1_spring" priority="0" height="16384"/> | |||||
<Environment> | |||||
<SkySet>default</SkySet> | |||||
<SunColor r="0.74902" g="0.74902" b="0.74902"/> | |||||
<SunElevation angle="0.785398"/> | |||||
<SunRotation angle="-0.785396"/> | |||||
<AmbientColor r="0.501961" g="0.501961" b="0.501961"/> | |||||
<Fog> | |||||
<FogFactor>0</FogFactor> | |||||
<FogThickness>0.5</FogThickness> | |||||
<FogColor r="0.8" g="0.8" b="0.894118"/> | |||||
</Fog> | |||||
<Water> | |||||
<WaterBody> | |||||
<Type>ocean</Type> | |||||
<Color r="0.294118" g="0.34902" b="0.694118"/> | |||||
<Tint r="0.27451" g="0.294118" b="0.584314"/> | |||||
<Height>5</Height> | |||||
<Waviness>4</Waviness> | |||||
<Murkiness>0.45</Murkiness> | |||||
<WindAngle>0</WindAngle> | |||||
</WaterBody> | |||||
</Water> | |||||
<Postproc> | |||||
<Brightness>0</Brightness> | |||||
<Contrast>1</Contrast> | |||||
<Saturation>0.99</Saturation> | |||||
<Bloom>0.1999</Bloom> | |||||
<PostEffect>default</PostEffect> | |||||
</Postproc> | |||||
</Environment> | |||||
<Camera> | |||||
<Position x="330.378" y="418.536" z="253.809"/> | |||||
<Rotation angle="0"/> | |||||
<Declination angle="0.610865"/> | |||||
</Camera> | |||||
<ScriptSettings><![CDATA[ | |||||
{ | |||||
"CircularMap": false, | |||||
"Description": "This map is designed to test the performance of unit pushing.", | |||||
"Keywords": [ | |||||
"trigger", | |||||
"demo" | |||||
], | |||||
"Name": "Unit Pushing test.", | |||||
"PlayerData": [ | |||||
null, | |||||
{ "AI": "" }, | |||||
{ "AI": "" } | |||||
], | |||||
"RevealMap": true, | |||||
"ExploredMap": true, | |||||
"TriggerScripts": [ | |||||
"scripts/TriggerHelper.js", | |||||
"scenarios/unit_pushing_test.js" | |||||
], | |||||
"VictoryConditions": [] | |||||
} | |||||
]]></ScriptSettings> | |||||
<Entities> | |||||
</Entities> | |||||
<Paths/> | |||||
</Scenario> |
Wildfire Games · Phabricator