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binaries/data/mods/public/globalscripts/Templates.js
Show First 20 Lines • Show All 485 Lines • ▼ Show 20 Lines | if (template.Treasure) | ||||
ret.treasure = { | ret.treasure = { | ||||
"collectTime": getEntityValue("Treasure/CollectTime"), | "collectTime": getEntityValue("Treasure/CollectTime"), | ||||
"resources": {} | "resources": {} | ||||
}; | }; | ||||
for (let resource in template.Treasure.Resources) | for (let resource in template.Treasure.Resources) | ||||
ret.treasure.resources[resource] = getEntityValue("Treasure/Resources/" + resource); | ret.treasure.resources[resource] = getEntityValue("Treasure/Resources/" + resource); | ||||
} | } | ||||
if (template.TurretHolder) | |||||
ret.turretHolder = { | |||||
"turretPoints": template.TurretHolder.TurretPoints | |||||
}; | |||||
if (template.WallSet) | if (template.WallSet) | ||||
{ | { | ||||
ret.wallSet = { | ret.wallSet = { | ||||
"templates": { | "templates": { | ||||
"tower": template.WallSet.Templates.Tower, | "tower": template.WallSet.Templates.Tower, | ||||
"gate": template.WallSet.Templates.Gate, | "gate": template.WallSet.Templates.Gate, | ||||
"fort": template.WallSet.Templates.Fort || "structures/" + template.Identity.Civ + "/fortress", | "fort": template.WallSet.Templates.Fort || "structures/" + template.Identity.Civ + "/fortress", | ||||
"long": template.WallSet.Templates.WallLong, | "long": template.WallSet.Templates.WallLong, | ||||
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Wildfire Games · Phabricator