Differential D3150 Diff 16734 binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml
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binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_defensive"> | <Entity parent="template_structure_defensive"> | ||||
<BuildRestrictions> | <BuildRestrictions> | ||||
<PlacementType>land-shore</PlacementType> | <PlacementType>land-shore</PlacementType> | ||||
<Category>Wall</Category> | <Category>Wall</Category> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<Capturable> | <Capturable> | ||||
<CapturePoints>1200</CapturePoints> | <CapturePoints>1200</CapturePoints> | ||||
</Capturable> | </Capturable> | ||||
<Footprint> | <Footprint> | ||||
<Square width="6.0" depth="6.0"/> | <Square width="6.0" depth="6.0"/> | ||||
<Height>8.0</Height> | <Height>8.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | |||||
<Max>1</Max> | |||||
<List datatype="tokens">Ranged+Infantry</List> | |||||
<EjectHealth>0.1</EjectHealth> | |||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | |||||
<BuffHeal>0</BuffHeal> | |||||
<LoadingRange>2</LoadingRange> | |||||
</GarrisonHolder> | |||||
<Identity> | <Identity> | ||||
<GenericName>Wall</GenericName> | <GenericName>Wall</GenericName> | ||||
<SelectionGroupName>template_structure_defensive_wall</SelectionGroupName> | <SelectionGroupName>template_structure_defensive_wall</SelectionGroupName> | ||||
<Tooltip>Wall off your town for a stout defense.</Tooltip> | <Tooltip>Wall off your town for a stout defense.</Tooltip> | ||||
<VisibleClasses datatype="tokens">Wall</VisibleClasses> | <VisibleClasses datatype="tokens">Wall</VisibleClasses> | ||||
<Icon>structures/wall.png</Icon> | <Icon>structures/wall.png</Icon> | ||||
<RequiredTechnology>phase_town</RequiredTechnology> | <RequiredTechnology>phase_town</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
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Wildfire Games · Phabricator