Differential D3686 Diff 16756 ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
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ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
{ | { | ||||
"genericName": "City Phase", | "genericName": "City Phase", | ||||
"specificName": { | "specificName": { | ||||
"mace": "Megalopolis", | "mace": "Megalopolis", | ||||
"ptol": "Megalopolis", | "ptol": "Megalopolis", | ||||
"sele": "Megalopolis", | "sele": "Megalopolis", | ||||
"spart": "Megalopolis" | "spart": "Megalopolis" | ||||
}, | }, | ||||
"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", | "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", | ||||
"cost": { | "cost": { | ||||
"stone": 750, | "stone": 750, | ||||
"metal": 750 | "metal": 750 | ||||
}, | }, | ||||
"requirements": { | "requirements": { | ||||
"entity": { | "entity": { | ||||
"class": "Town", | "class": "Town", | ||||
"number": 4 | "number": 3 | ||||
} | } | ||||
}, | }, | ||||
"requirementsTooltip": "Requires four Town Structures.", | "requirementsTooltip": "Requires four Town Structures.", | ||||
"supersedes": "phase_town_generic", | "supersedes": "phase_town_generic", | ||||
"replaces": ["phase_city"], | "replaces": ["phase_city"], | ||||
"icon": "city_phase.png", | "icon": "city_phase.png", | ||||
"researchTime": 60, | "researchTime": 60, | ||||
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit.", | "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit.", | ||||
"modifications": [ | "modifications": [ | ||||
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" }, | { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" }, | ||||
{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" } | { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" } | ||||
], | ], | ||||
"soundComplete": "interface/alarm/alarm_phase.xml" | "soundComplete": "interface/alarm/alarm_phase.xml" | ||||
} | } |
Wildfire Games · Phabricator