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Changeset View
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Standalone View
binaries/data/mods/public/gui/session/session.js
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var g_Cheats; | var g_Cheats; | ||||
var g_DeveloperOverlay; | var g_DeveloperOverlay; | ||||
var g_DiplomacyColors; | var g_DiplomacyColors; | ||||
var g_DiplomacyDialog; | var g_DiplomacyDialog; | ||||
var g_GameSpeedControl; | var g_GameSpeedControl; | ||||
var g_Menu; | var g_Menu; | ||||
var g_MiniMapPanel; | var g_MiniMapPanel; | ||||
var g_NetworkStatusOverlay; | var g_NetworkStatusOverlay; | ||||
var g_NetworkDelayOverlay; | |||||
var g_ObjectivesDialog; | var g_ObjectivesDialog; | ||||
var g_OutOfSyncNetwork; | var g_OutOfSyncNetwork; | ||||
var g_OutOfSyncReplay; | var g_OutOfSyncReplay; | ||||
var g_PanelEntityManager; | var g_PanelEntityManager; | ||||
var g_PauseControl; | var g_PauseControl; | ||||
var g_PauseOverlay; | var g_PauseOverlay; | ||||
var g_PlayerViewControl; | var g_PlayerViewControl; | ||||
var g_QuitConfirmationDefeat; | var g_QuitConfirmationDefeat; | ||||
▲ Show 20 Lines • Show All 253 Lines • ▼ Show 20 Lines | function init(initData, hotloadData) | ||||
g_AutoFormation = new AutoFormation(); | g_AutoFormation = new AutoFormation(); | ||||
g_Chat = new Chat(g_PlayerViewControl, g_Cheats); | g_Chat = new Chat(g_PlayerViewControl, g_Cheats); | ||||
g_DeveloperOverlay = new DeveloperOverlay(g_PlayerViewControl, g_Selection); | g_DeveloperOverlay = new DeveloperOverlay(g_PlayerViewControl, g_Selection); | ||||
g_DiplomacyDialog = new DiplomacyDialog(g_PlayerViewControl, g_DiplomacyColors); | g_DiplomacyDialog = new DiplomacyDialog(g_PlayerViewControl, g_DiplomacyColors); | ||||
g_GameSpeedControl = new GameSpeedControl(g_PlayerViewControl); | g_GameSpeedControl = new GameSpeedControl(g_PlayerViewControl); | ||||
g_Menu = new Menu(g_PauseControl, g_PlayerViewControl, g_Chat); | g_Menu = new Menu(g_PauseControl, g_PlayerViewControl, g_Chat); | ||||
g_MiniMapPanel = new MiniMapPanel(g_PlayerViewControl, g_DiplomacyColors, g_WorkerTypes); | g_MiniMapPanel = new MiniMapPanel(g_PlayerViewControl, g_DiplomacyColors, g_WorkerTypes); | ||||
g_NetworkStatusOverlay = new NetworkStatusOverlay(); | g_NetworkStatusOverlay = new NetworkStatusOverlay(); | ||||
g_NetworkDelayOverlay = new NetworkDelayOverlay(); | |||||
g_ObjectivesDialog = new ObjectivesDialog(g_PlayerViewControl, mapCache); | g_ObjectivesDialog = new ObjectivesDialog(g_PlayerViewControl, mapCache); | ||||
g_OutOfSyncNetwork = new OutOfSyncNetwork(); | g_OutOfSyncNetwork = new OutOfSyncNetwork(); | ||||
g_OutOfSyncReplay = new OutOfSyncReplay(); | g_OutOfSyncReplay = new OutOfSyncReplay(); | ||||
g_PanelEntityManager = new PanelEntityManager(g_PlayerViewControl, g_Selection, g_PanelEntityOrder); | g_PanelEntityManager = new PanelEntityManager(g_PlayerViewControl, g_Selection, g_PanelEntityOrder); | ||||
g_PauseOverlay = new PauseOverlay(g_PauseControl); | g_PauseOverlay = new PauseOverlay(g_PauseControl); | ||||
g_QuitConfirmationDefeat = new QuitConfirmationDefeat(); | g_QuitConfirmationDefeat = new QuitConfirmationDefeat(); | ||||
g_QuitConfirmationReplay = new QuitConfirmationReplay(); | g_QuitConfirmationReplay = new QuitConfirmationReplay(); | ||||
g_RangeOverlayManager = new RangeOverlayManager(g_Selection); | g_RangeOverlayManager = new RangeOverlayManager(g_Selection); | ||||
▲ Show 20 Lines • Show All 543 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator