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binaries/data/mods/public/shaders/glsl/model_waterfall.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<program type="glsl"> | <program type="glsl"> | ||||
<vertex file="glsl/model_waterfall.vs"> | <vertex file="glsl/model_waterfall.vs"> | ||||
<stream name="pos"/> | <stream name="pos"/> | ||||
<stream name="normal"/> | <stream name="normal"/> | ||||
<stream name="uv0"/> | <stream name="uv0"/> | ||||
<stream name="uv1"/> | <stream name="uv1"/> | ||||
<attrib name="a_vertex" semantics="gl_Vertex"/> | <attrib name="a_vertex" semantics="gl_Vertex"/> | ||||
<attrib name="a_normal" semantics="gl_Normal"/> | <attrib name="a_normal" semantics="gl_Normal"/> | ||||
<attrib name="a_uv0" semantics="gl_MultiTexCoord0"/> | <attrib name="a_uv0" semantics="gl_MultiTexCoord0"/> | ||||
<attrib name="a_uv1" semantics="gl_MultiTexCoord1"/> | <attrib name="a_uv1" semantics="gl_MultiTexCoord1"/> | ||||
<attrib name="a_tangent" semantics="CustomAttribute2" if="USE_INSTANCING"/> | <attrib name="a_instancing" semantics="gl_MultiTexCoord2"/> | ||||
<attrib name="a_instancing1" semantics="gl_MultiTexCoord3"/> | |||||
<attrib name="a_instancing2" semantics="gl_MultiTexCoord4"/> | |||||
<attrib name="a_instancing3" semantics="gl_MultiTexCoord5"/> | |||||
</vertex> | </vertex> | ||||
<fragment file="glsl/model_waterfall.fs"/> | <fragment file="glsl/model_waterfall.fs"/> | ||||
</program> | </program> |
Wildfire Games · Phabricator