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source/ps/CStrInternStatic.h
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X(USE_SHADOW) | X(USE_SHADOW) | ||||
X(USE_SHADOW_PCF) | X(USE_SHADOW_PCF) | ||||
X(USE_SHADOW_SAMPLER) | X(USE_SHADOW_SAMPLER) | ||||
X(USE_FOG) | X(USE_FOG) | ||||
X(WATERTYPE_CLAP) | X(WATERTYPE_CLAP) | ||||
X(WATERTYPE_LAKE) | X(WATERTYPE_LAKE) | ||||
X2(_emptystring, "") | X2(_emptystring, "") | ||||
X(a_apexPosition) | X(a_apexPosition) | ||||
X(a_instancing) | |||||
X(a_instancing1) | |||||
X(a_instancing2) | |||||
X(a_instancing3) | |||||
X(a_otherPosition) | X(a_otherPosition) | ||||
X(a_retreatPosition) | X(a_retreatPosition) | ||||
X(a_skinJoints) | X(a_skinJoints) | ||||
X(a_skinWeights) | X(a_skinWeights) | ||||
X(a_splashPosition) | X(a_splashPosition) | ||||
X(a_tangent) | X(a_tangent) | ||||
X(a_waterInfo) | X(a_waterInfo) | ||||
X(ambient) | X(ambient) | ||||
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Wildfire Games · Phabricator