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source/renderer/RenderModifiers.h
/* Copyright (C) 2012 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 111 Lines • ▼ Show 20 Lines | |||||
public: | public: | ||||
ShaderRenderModifier(); | ShaderRenderModifier(); | ||||
// Implementation | // Implementation | ||||
void BeginPass(const CShaderProgramPtr& shader); | void BeginPass(const CShaderProgramPtr& shader); | ||||
void PrepareModel(const CShaderProgramPtr& shader, CModel* model); | void PrepareModel(const CShaderProgramPtr& shader, CModel* model); | ||||
private: | private: | ||||
CShaderProgram::Binding m_BindingInstancingTransform; | |||||
CShaderProgram::Binding m_BindingShadingColor; | CShaderProgram::Binding m_BindingShadingColor; | ||||
CShaderProgram::Binding m_BindingPlayerColor; | CShaderProgram::Binding m_BindingPlayerColor; | ||||
}; | }; | ||||
#endif // INCLUDED_RENDERMODIFIERS | #endif // INCLUDED_RENDERMODIFIERS |
Wildfire Games · Phabricator