Differential D3787 Diff 16894 binaries/data/mods/public/art/actors/units/athenians/infantry_spearman_e.xml
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binaries/data/mods/public/art/actors/units/athenians/infantry_spearman_e.xml
- This file was copied to binaries/data/mods/public/art/actors/units/athenians/infantry_spearman_e_base.xml.
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<actor version="1"> | <qualitylevels> | ||||
<castshadow/> | <actor maxquality="low" file="units/athenians/infantry_spearman_e_base.xml"/> | ||||
<group> | <actor maxquality="medium" file="units/athenians/infantry_spearman_e_base.xml"/> | ||||
<variant frequency="1" name="Base"> | <actor file="units/athenians/infantry_spearman_e_base.xml"/> | ||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh> | </qualitylevels> | ||||
wraitii: This is the file reference format. It's nice if we want to define e.g. a single tree billboard… | |||||
wraitiiAuthorUnsubmitted Done Inline ActionsWould probably be more convenient to have "cinematic quality" actors be defined elsewhere tbh. Anyways, this works. wraitii: Would probably be more convenient to have "cinematic quality" actors be defined elsewhere tbh. | |||||
<props> | |||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/> | |||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/> | |||||
<prop actor="props/units/shields/aspis_athen_e.xml" attachpoint="shield_arm"/> | |||||
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_01_L"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Greave-01"> | |||||
<props> | |||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Greave-02"> | |||||
<props> | |||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Greave-03"> | |||||
<props> | |||||
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="3" name="Helmet-Corinthian-01"> | |||||
<props> | |||||
<prop actor="props/units/helmets/hele_corinthian_e1.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="3" name="Helmet-Corinthian_02"> | |||||
<props> | |||||
<prop actor="props/units/helmets/hele_corinthian_e2.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="3" name="Helmet-Corinthian_03"> | |||||
<props> | |||||
<prop actor="props/units/helmets/hele_corinthian_e3.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="3" name="Helmet-Corinthian_04"> | |||||
<props> | |||||
<prop actor="props/units/helmets/hele_corinthian_e4.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Helmets-Thracian-01"> | |||||
<props> | |||||
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Hele Chalcidean Helmet-01"> | |||||
<props> | |||||
<prop actor="props/units/helmets/hele_chalcidean_a1.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Hele Chalcidean Helmet-02"> | |||||
<props> | |||||
<prop actor="props/units/helmets/hele_chalcidean_a2.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Hele Chalcidean Helmet-03"> | |||||
<props> | |||||
<prop actor="props/units/helmets/hele_chalcidean_a3.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Hele Chalcidean Helmet-04"> | |||||
<props> | |||||
<prop actor="props/units/helmets/hele_chalcidean_a4.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Hele Chalcidean Helmet-05"> | |||||
<props> | |||||
<prop actor="props/units/helmets/hele_chalcidean_a5.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="0" name="cuirass-old"> | |||||
<textures> | |||||
<texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="cuirass-1a"> | |||||
<textures> | |||||
<texture file="skeletal/hele_cuirass_1_a.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="cuirass-1b"> | |||||
<textures> | |||||
<texture file="skeletal/hele_cuirass_1_b.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="cuirass-1c"> | |||||
<textures> | |||||
<texture file="skeletal/hele_cuirass_1_c.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="cuirass-2a"> | |||||
<textures> | |||||
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="cuirass-2b"> | |||||
<textures> | |||||
<texture file="skeletal/hele_cuirass_2_b.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="cuirass-2c"> | |||||
<textures> | |||||
<texture file="skeletal/hele_cuirass_2_c.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="cuirass-2d"> | |||||
<textures> | |||||
<texture file="skeletal/hele_cuirass_2_d.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="cuirass-2e"> | |||||
<textures> | |||||
<texture file="skeletal/hele_cuirass_2_e.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="3" name="scale-old"> | |||||
<textures> | |||||
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/> | |||||
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="3" name="scale-1a"> | |||||
<textures> | |||||
<texture file="skeletal/hele_scale_1_a.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="3" name="scale-5a"> | |||||
<textures> | |||||
<texture file="skeletal/hele_scale_5_a.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_scale_5_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="3" name="lamellar-1a"> | |||||
<textures> | |||||
<texture file="skeletal/hele_lamellar_1_a.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="linothorax-lamellar-1a"> | |||||
<textures> | |||||
<texture file="skeletal/hele_linothorax_lamelar_1_a.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="linothorax-lamellar-1b"> | |||||
<textures> | |||||
<texture file="skeletal/hele_linothorax_lamelar_1_b.png" name="baseTex"/> | |||||
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant file="biped/base_hoplite.xml"/> | |||||
<variant file="biped/formations/phalanx_front.xml"/> | |||||
<variant file="biped/formations/phalanx_mid.xml"/> | |||||
<variant file="biped/formations/phalanx_back.xml"/> | |||||
<variant file="biped/attack_capture.xml"> | |||||
<props> | |||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/> | |||||
</props> | |||||
</variant> | |||||
<variant file="biped/attack_slaughter.xml"/> | |||||
<variant file="biped/death_infantry.xml"/> | |||||
<variant file="biped/gather_tree.xml"/> | |||||
<variant file="biped/gather_grain.xml"/> | |||||
<variant file="biped/gather_fruit.xml"/> | |||||
<variant file="biped/gather_meat.xml"/> | |||||
<variant file="biped/gather_rock.xml"/> | |||||
<variant file="biped/gather_ore.xml"/> | |||||
<variant file="biped/gather_ruins.xml"/> | |||||
<variant file="biped/gather_praise.xml"/> | |||||
<variant file="biped/build.xml"/> | |||||
<variant file="biped/build_farm.xml"/> | |||||
<variant file="biped/carry_food.xml"/> | |||||
<variant file="biped/carry_meat.xml"/> | |||||
<variant file="biped/carry_wood.xml"/> | |||||
<variant file="biped/carry_stone.xml"/> | |||||
<variant file="biped/carry_metal.xml"/> | |||||
<variant file="biped/approach_tree.xml"/> | |||||
<variant file="biped/approach_grain.xml"/> | |||||
<variant file="biped/approach_fruit.xml"/> | |||||
<variant file="biped/approach_meat.xml"/> | |||||
<variant file="biped/approach_rock.xml"/> | |||||
<variant file="biped/approach_ore.xml"/> | |||||
<variant file="biped/approach_ruins.xml"/> | |||||
<variant file="biped/approach_praise.xml"/> | |||||
</group> | |||||
<group> | |||||
<variant name="Idle"/> | |||||
</group> | |||||
<material>player_trans_spec.xml</material> | |||||
</actor> |
Wildfire Games · Phabricator
This is the file reference format. It's nice if we want to define e.g. a single tree billboard for very low quality stuff, but overall I find the 'refers to inline' format probably more convenient.