Differential D3787 Diff 16912 binaries/data/mods/public/art/actors/props/units/weapons/bow_short.xml
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binaries/data/mods/public/art/actors/props/units/weapons/bow_short.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<actor version="1"> | <qualitylevels version="1"> | ||||
<castshadow/> | <actor inline="" maxquality="medium"/> | ||||
<actor inline=""/> | |||||
<inline version="1"> | |||||
<castshadow maxquality="medium"/> | |||||
<group> | <group> | ||||
<variant frequency="100" name="Base"> | <variant frequency="100" name="Base"> | ||||
<mesh>props/weapons/bow_greek.dae</mesh> | <mesh>props/weapons/bow_greek.dae</mesh> | ||||
<textures> | <textures> | ||||
<texture file="props/spart_sail_a.png" name="baseTex"/> | <texture file="props/spart_sail_a.png" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant name="Idle"/> | <variant name="Idle"/> | ||||
<variant name="Attack_Ranged"> | <variant name="Attack_Ranged"> | ||||
<animations> | <animations> | ||||
<animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack1" speed="200"/> | <animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack1" speed="200"/> | ||||
<animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack2" speed="200"/> | <animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack2" speed="200"/> | ||||
<animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack3" speed="200"/> | <animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack3" speed="200"/> | ||||
<animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack4" speed="200"/> | <animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack4" speed="200"/> | ||||
</animations> | </animations> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<material>player_trans.xml</material> | <material>player_trans.xml</material> | ||||
</actor> | </inline> | ||||
</qualitylevels> |
Wildfire Games · Phabricator