Changeset View
Changeset View
Standalone View
Standalone View
source/simulation2/components/CCmpAIManager.cpp
/* Copyright (C) 2020 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 315 Lines • ▼ Show 20 Lines | void ComputePath(const CFixedVector2D& pos, const CFixedVector2D& goal, pass_class_t passClass, std::vector<CFixedVector2D>& waypoints) | ||||
for (Waypoint& wp : ret.m_Waypoints) | for (Waypoint& wp : ret.m_Waypoints) | ||||
waypoints.emplace_back(wp.x, wp.z); | waypoints.emplace_back(wp.x, wp.z); | ||||
} | } | ||||
CParamNode GetTemplate(const std::string& name) | CParamNode GetTemplate(const std::string& name) | ||||
{ | { | ||||
if (!m_TemplateLoader.TemplateExists(name)) | if (!m_TemplateLoader.TemplateExists(name)) | ||||
return CParamNode(false); | return CParamNode(&m_TemplateLoader, false); | ||||
return m_TemplateLoader.GetTemplateFileData(name).GetChild("Entity"); | return m_TemplateLoader.GetTemplateFileData(name).GetChild("Entity"); | ||||
} | } | ||||
/** | /** | ||||
* Debug function for AI scripts to dump 2D array data (e.g. terrain tile weights). | * Debug function for AI scripts to dump 2D array data (e.g. terrain tile weights). | ||||
*/ | */ | ||||
void DumpImage(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& name, const std::vector<u32>& data, u32 w, u32 h, u32 max) | void DumpImage(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& name, const std::vector<u32>& data, u32 w, u32 h, u32 max) | ||||
{ | { | ||||
▲ Show 20 Lines • Show All 758 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator