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source/simulation2/system/ComponentManager.cpp
Show First 20 Lines • Show All 659 Lines • ▼ Show 20 Lines | if (!component) | ||||
return false; | return false; | ||||
component->Init(paramNode); | component->Init(paramNode); | ||||
return true; | return true; | ||||
} | } | ||||
void CComponentManager::AddSystemComponents(bool skipScriptedComponents, bool skipAI) | void CComponentManager::AddSystemComponents(bool skipScriptedComponents, bool skipAI) | ||||
{ | { | ||||
CParamNode noParam; | CParamNode noParam(nullptr); | ||||
AddComponent(m_SystemEntity, CID_TemplateManager, noParam); | AddComponent(m_SystemEntity, CID_TemplateManager, noParam); | ||||
AddComponent(m_SystemEntity, CID_CinemaManager, noParam); | AddComponent(m_SystemEntity, CID_CinemaManager, noParam); | ||||
AddComponent(m_SystemEntity, CID_CommandQueue, noParam); | AddComponent(m_SystemEntity, CID_CommandQueue, noParam); | ||||
AddComponent(m_SystemEntity, CID_ObstructionManager, noParam); | AddComponent(m_SystemEntity, CID_ObstructionManager, noParam); | ||||
AddComponent(m_SystemEntity, CID_ParticleManager, noParam); | AddComponent(m_SystemEntity, CID_ParticleManager, noParam); | ||||
AddComponent(m_SystemEntity, CID_Pathfinder, noParam); | AddComponent(m_SystemEntity, CID_Pathfinder, noParam); | ||||
AddComponent(m_SystemEntity, CID_ProjectileManager, noParam); | AddComponent(m_SystemEntity, CID_ProjectileManager, noParam); | ||||
AddComponent(m_SystemEntity, CID_RangeManager, noParam); | AddComponent(m_SystemEntity, CID_RangeManager, noParam); | ||||
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Wildfire Games · Phabricator