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binaries/data/mods/public/simulation/templates/template_elephant.xml
- This file was copied from binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml.
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_champion"> | <Entity> | ||||
<Cost> | |||||
<Population>3</Population> | |||||
<BuildTime>36</BuildTime> | |||||
<Resources> | |||||
<food>300</food> | |||||
<metal>200</metal> | |||||
</Resources> | |||||
</Cost> | |||||
<Footprint replace=""> | <Footprint replace=""> | ||||
<Square width="4.5" depth="9.0"/> | <Square width="4.5" depth="9.0"/> | ||||
<Height>9.0</Height> | <Height>9.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<Health> | |||||
<Max>750</Max> | |||||
</Health> | |||||
<Identity> | <Identity> | ||||
<GenericName>War Elephant</GenericName> | |||||
<VisibleClasses datatype="tokens">Elephant</VisibleClasses> | <VisibleClasses datatype="tokens">Elephant</VisibleClasses> | ||||
</Identity> | </Identity> | ||||
<Loot> | |||||
<xp>300</xp> | |||||
<food>30</food> | |||||
<metal>20</metal> | |||||
</Loot> | |||||
<Position> | <Position> | ||||
<Anchor>pitch</Anchor> | |||||
<TurnRate>3</TurnRate> | <TurnRate>3</TurnRate> | ||||
</Position> | </Position> | ||||
<Resistance> | |||||
<Entity> | |||||
<Damage> | |||||
<Hack>10</Hack> | |||||
<Pierce>10</Pierce> | |||||
<Crush>20</Crush> | |||||
</Damage> | |||||
</Entity> | |||||
</Resistance> | |||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>actor/fauna/animal/elephant_select.xml</select> | <select>actor/fauna/animal/elephant_select.xml</select> | ||||
<walk>actor/mounted/movement/walk.xml</walk> | |||||
<run>actor/mounted/movement/walk.xml</run> | |||||
<death>actor/fauna/animal/elephant_death.xml</death> | |||||
<trained>actor/fauna/animal/elephant_trained.xml</trained> | |||||
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk> | <order_walk>actor/fauna/animal/elephant_order.xml</order_walk> | ||||
<order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack> | <order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack> | ||||
<order_gather>actor/fauna/animal/elephant_order.xml</order_gather> | <order_gather>actor/fauna/animal/elephant_order.xml</order_gather> | ||||
<order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison> | <order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison> | ||||
<attack_melee>actor/fauna/animal/elephant_attack.xml</attack_melee> | <attack_melee>actor/fauna/animal/elephant_attack.xml</attack_melee> | ||||
<walk>actor/mounted/movement/walk.xml</walk> | |||||
<run>actor/mounted/movement/walk.xml</run> | |||||
<death>actor/fauna/animal/elephant_death.xml</death> | |||||
<trained>actor/fauna/animal/elephant_trained.xml</trained> | |||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<StatusBars> | <StatusBars> | ||||
<HeightOffset>10.0</HeightOffset> | <HeightOffset>10.0</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<UnitMotion> | <UnitMotion> | ||||
<PassabilityClass>large</PassabilityClass> | <PassabilityClass>large</PassabilityClass> | ||||
</UnitMotion> | </UnitMotion> | ||||
<Vision> | |||||
<Range>100</Range> | |||||
</Vision> | |||||
</Entity> | </Entity> |
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