Differential D3801 Diff 16930 binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
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binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_hero"> | <Entity parent="template_elephant|template_unit_hero"> | ||||
<Attack> | <Attack> | ||||
<Capture disable=""/> | <Capture disable=""/> | ||||
<Melee> | <Melee> | ||||
<AttackName>Trunk</AttackName> | <AttackName>Trunk</AttackName> | ||||
<Damage> | <Damage> | ||||
<Hack>60</Hack> | <Hack>60</Hack> | ||||
<Crush>240</Crush> | <Crush>240</Crush> | ||||
</Damage> | </Damage> | ||||
<MaxRange>5</MaxRange> | <MaxRange>5</MaxRange> | ||||
<PrepareTime>750</PrepareTime> | <PrepareTime>750</PrepareTime> | ||||
<RepeatTime>1500</RepeatTime> | <RepeatTime>1500</RepeatTime> | ||||
<PreferredClasses datatype="tokens">!Ship</PreferredClasses> | <PreferredClasses datatype="tokens">!Ship</PreferredClasses> | ||||
</Melee> | </Melee> | ||||
</Attack> | </Attack> | ||||
<Cost> | <Cost> | ||||
<Resources> | <Resources> | ||||
<food>600</food> | <food>600</food> | ||||
<metal>400</metal> | <metal>400</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint replace=""> | |||||
<Square width="4.5" depth="9.0"/> | |||||
<Height>9.0</Height> | |||||
</Footprint> | |||||
<Health> | <Health> | ||||
<Max>1500</Max> | <Max>1500</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Hero Elephant</GenericName> | <GenericName>Hero Elephant</GenericName> | ||||
<VisibleClasses datatype="tokens">Elephant Melee</VisibleClasses> | <VisibleClasses datatype="tokens">Melee</VisibleClasses> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<food>60</food> | <food>60</food> | ||||
<metal>40</metal> | <metal>40</metal> | ||||
</Loot> | </Loot> | ||||
<Position> | |||||
<TurnRate>3</TurnRate> | |||||
</Position> | |||||
<Resistance> | <Resistance> | ||||
<Entity> | <Entity> | ||||
<Damage> | <Damage> | ||||
<Hack>10</Hack> | <Hack>10</Hack> | ||||
<Pierce>10</Pierce> | <Pierce>10</Pierce> | ||||
<Crush>25</Crush> | <Crush>25</Crush> | ||||
</Damage> | </Damage> | ||||
</Entity> | </Entity> | ||||
</Resistance> | </Resistance> | ||||
<Selectable> | <Selectable> | ||||
<Overlay> | <Overlay> | ||||
<Shape> | <Shape> | ||||
<Circle radius="5.0"/> | <Circle radius="5.0"/> | ||||
</Shape> | </Shape> | ||||
</Overlay> | </Overlay> | ||||
</Selectable> | </Selectable> | ||||
<Sound> | |||||
<SoundGroups> | |||||
<select>actor/fauna/animal/elephant_select.xml</select> | |||||
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk> | |||||
<order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack> | |||||
<order_gather>actor/fauna/animal/elephant_order.xml</order_gather> | |||||
<order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison> | |||||
<attack_melee>actor/fauna/animal/elephant_attack.xml</attack_melee> | |||||
<walk>actor/mounted/movement/walk.xml</walk> | |||||
<run>actor/mounted/movement/walk.xml</run> | |||||
<death>actor/fauna/animal/elephant_death.xml</death> | |||||
<trained>actor/fauna/animal/elephant_trained.xml</trained> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<StatusBars> | |||||
<HeightOffset>10.0</HeightOffset> | |||||
</StatusBars> | |||||
<UnitMotion> | |||||
<PassabilityClass>large</PassabilityClass> | |||||
</UnitMotion> | |||||
</Entity> | </Entity> |
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