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source/ps/scripting/JSInterface_ParamNode.cpp
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/* Copyright (C) 2021 Wildfire Games. | |||||
* This file is part of 0 A.D. | |||||
* | |||||
* 0 A.D. is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* 0 A.D. is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "precompiled.h" | |||||
#include "JSInterface_ParamNode.h" | |||||
#include "ps/Filesystem.h" | |||||
#include "ps/ParamNodeLayer.h" | |||||
#include "scriptinterface/FunctionWrapper.h" | |||||
#include "simulation2/system/ParamNode.h" | |||||
namespace JSI_ParamNode | |||||
{ | |||||
CParamNode GetParamNode(const std::wstring& path) | |||||
{ | |||||
CParamNode node; | |||||
ParamNodeLayer layer; | |||||
layer.Load(VfsPath(path)); | |||||
layer.ApplyOnNode(node); | |||||
return node; | |||||
} | |||||
void RegisterScriptFunctions(const ScriptRequest& rq) | |||||
{ | |||||
ScriptFunction::Register<&GetParamNode>(rq, "GetParamNode"); | |||||
} | |||||
} |
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