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binaries/data/mods/public/simulation/templates/template_unit.xml
Show All 21 Lines | <Decay> | ||||
<DelayTime>80.0</DelayTime> | <DelayTime>80.0</DelayTime> | ||||
<SinkRate>0.01</SinkRate> | <SinkRate>0.01</SinkRate> | ||||
<SinkAccel>0.0</SinkAccel> | <SinkAccel>0.0</SinkAccel> | ||||
</Decay> | </Decay> | ||||
<Footprint> | <Footprint> | ||||
<Circle radius="1.5"/> | <Circle radius="1.5"/> | ||||
<Height>2.5</Height> | <Height>2.5</Height> | ||||
</Footprint> | </Footprint> | ||||
<Garrisonable/> | |||||
elexis: (We now have the choice to keep or remove the Garrisonable component from some units like… | |||||
<Guard/> | <Guard/> | ||||
<Health> | <Health> | ||||
<DeathType>corpse</DeathType> | <DeathType>corpse</DeathType> | ||||
<Max>100</Max> | <Max>100</Max> | ||||
<RegenRate>0</RegenRate> | <RegenRate>0</RegenRate> | ||||
<IdleRegenRate>0</IdleRegenRate> | <IdleRegenRate>0</IdleRegenRate> | ||||
<Undeletable>false</Undeletable> | <Undeletable>false</Undeletable> | ||||
<Unhealable>false</Unhealable> | <Unhealable>false</Unhealable> | ||||
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Wildfire Games · Phabricator
(We now have the choice to keep or remove the Garrisonable component from some units like domestic and non-domestic animals.
mimo mentioned, I think it was in the context of #4030, that we should avoid having two places where to save the information where a unit can be garrisoned for exactly that reason. But since this is kept trivial, you made an offer I can't refuse.)