Differential D3801 Diff 16956 binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
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binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit"> | <Entity parent="builder|template_unit"> | ||||
<Attack> | <Attack> | ||||
<Capture> | <Capture> | ||||
<AttackName>Capture</AttackName> | <AttackName>Capture</AttackName> | ||||
<Capture>2.5</Capture> | <Capture>2.5</Capture> | ||||
<MaxRange>4</MaxRange> | <MaxRange>4</MaxRange> | ||||
<RepeatTime>1000</RepeatTime> | <RepeatTime>1000</RepeatTime> | ||||
<RestrictedClasses datatype="tokens">Field Palisade Wall</RestrictedClasses> | <RestrictedClasses datatype="tokens">Field Palisade Wall</RestrictedClasses> | ||||
</Capture> | </Capture> | ||||
<Slaughter> | <Slaughter> | ||||
<AttackName>Slaughter</AttackName> | <AttackName>Slaughter</AttackName> | ||||
<Damage> | <Damage> | ||||
<Hack>1000</Hack> | <Hack>1000</Hack> | ||||
</Damage> | </Damage> | ||||
<MaxRange>2</MaxRange> | <MaxRange>2</MaxRange> | ||||
</Slaughter> | </Slaughter> | ||||
</Attack> | </Attack> | ||||
<Builder> | |||||
<Rate>1.0</Rate> | |||||
<Entities datatype="tokens"> | |||||
structures/{civ}/civil_centre | |||||
structures/{civ}/crannog | |||||
structures/{civ}/military_colony | |||||
structures/{civ}/house | |||||
structures/{civ}/apartment | |||||
structures/{civ}/storehouse | |||||
structures/{civ}/farmstead | |||||
structures/{civ}/field | |||||
structures/{civ}/corral | |||||
structures/{civ}/dock | |||||
structures/{civ}/barracks | |||||
structures/{civ}/stable | |||||
structures/{civ}/elephant_stable | |||||
structures/{civ}/arsenal | |||||
structures/{civ}/forge | |||||
structures/{civ}/temple | |||||
structures/{civ}/market | |||||
structures/{civ}/outpost | |||||
structures/{civ}/sentry_tower | |||||
structures/{civ}/defense_tower | |||||
structures/{civ}/fortress | |||||
structures/wallset_palisade | |||||
structures/{civ}/wallset_siege | |||||
structures/{civ}/wallset_stone | |||||
structures/{civ}/theater | |||||
structures/{civ}/wonder | |||||
</Entities> | |||||
</Builder> | |||||
<Cost> | <Cost> | ||||
<BuildTime>12</BuildTime> | <BuildTime>12</BuildTime> | ||||
<Resources> | <Resources> | ||||
<food>50</food> | <food>50</food> | ||||
<wood>0</wood> | <wood>0</wood> | ||||
<stone>0</stone> | <stone>0</stone> | ||||
<metal>0</metal> | <metal>0</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Health> | <Health> | ||||
<Max>80</Max> | <Max>80</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Infantry</GenericName> | <GenericName>Infantry</GenericName> | ||||
<Classes datatype="tokens">Human CitizenSoldier</Classes> | <Classes datatype="tokens">Human CitizenSoldier</Classes> | ||||
<VisibleClasses datatype="tokens">Citizen Builder Worker Soldier Infantry</VisibleClasses> | <VisibleClasses datatype="tokens">Citizen Worker Soldier Infantry</VisibleClasses> | ||||
<Rank>Basic</Rank> | <Rank>Basic</Rank> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<xp>100</xp> | <xp>100</xp> | ||||
<food>5</food> | <food>5</food> | ||||
<wood>0</wood> | <wood>0</wood> | ||||
<stone>0</stone> | <stone>0</stone> | ||||
<metal>0</metal> | <metal>0</metal> | ||||
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