Differential D3787 Diff 16957 binaries/data/mods/public/art/actors/units/athenians/infantry_spearman_e_base.xml
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binaries/data/mods/public/art/actors/units/athenians/infantry_spearman_e_base.xml
- This file was copied from binaries/data/mods/public/art/actors/units/athenians/infantry_spearman_e.xml.
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant frequency="1" name="Base"> | <variant frequency="1" name="Base" maxquality="medium"> | ||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh> | |||||
<props> | |||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/> | |||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/> | |||||
<prop actor="props/units/shields/aspis_athen_e.xml" attachpoint="shield_arm"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Base" minquality="high"> | |||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh> | <mesh>skeletal/new/m_armor_tunic_short.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/> | <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/> | ||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/> | <prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/> | ||||
<prop actor="props/units/shields/aspis_athen_e.xml" attachpoint="shield_arm"/> | <prop actor="props/units/shields/aspis_athen_e.xml" attachpoint="shield_arm"/> | ||||
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_01_L"/> | <prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_01_L"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
wraitii: These variants can have the same name because they can't coexist: depending on the quality… | |||||
</group> | </group> | ||||
<group> | <group minquality="high"> | ||||
<variant frequency="1" name="Greave-01"> | <variant frequency="1" name="Greave-01"> | ||||
<props> | <props> | ||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/> | <prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="Greave-02"> | <variant frequency="1" name="Greave-02"> | ||||
<props> | <props> | ||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/> | <prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="Greave-03"> | <variant frequency="1" name="Greave-03"> | ||||
<props> | <props> | ||||
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/> | <prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant frequency="3" name="Helmet-Corinthian-01"> | <variant frequency="3" name="Helmet-Corinthian-01"> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/hele_corinthian_e1.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/hele_corinthian_e1.xml" attachpoint="helmet"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="3" name="Helmet-Corinthian_02"> | <variant frequency="3" minquality="medium" name="Helmet-Corinthian_02"> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/hele_corinthian_e2.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/hele_corinthian_e2.xml" attachpoint="helmet"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="3" name="Helmet-Corinthian_03"> | <variant frequency="3" minquality="high" name="Helmet-Corinthian_03"> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/hele_corinthian_e3.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/hele_corinthian_e3.xml" attachpoint="helmet"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="3" name="Helmet-Corinthian_04"> | <variant frequency="3" minquality="high" name="Helmet-Corinthian_04"> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/hele_corinthian_e4.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/hele_corinthian_e4.xml" attachpoint="helmet"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="Helmets-Thracian-01"> | <variant frequency="1" name="Helmets-Thracian-01"> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="Hele Chalcidean Helmet-01"> | <variant frequency="1" name="Hele Chalcidean Helmet-01"> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/hele_chalcidean_a1.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/hele_chalcidean_a1.xml" attachpoint="helmet"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="Hele Chalcidean Helmet-02"> | <variant frequency="1" minquality="medium" name="Hele Chalcidean Helmet-02"> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/hele_chalcidean_a2.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/hele_chalcidean_a2.xml" attachpoint="helmet"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="Hele Chalcidean Helmet-03"> | <variant frequency="1" minquality="high" name="Hele Chalcidean Helmet-03"> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/hele_chalcidean_a3.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/hele_chalcidean_a3.xml" attachpoint="helmet"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="Hele Chalcidean Helmet-04"> | <variant frequency="1" minquality="high" name="Hele Chalcidean Helmet-04"> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/hele_chalcidean_a4.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/hele_chalcidean_a4.xml" attachpoint="helmet"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="Hele Chalcidean Helmet-05"> | <variant frequency="1" minquality="high" name="Hele Chalcidean Helmet-05"> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/hele_chalcidean_a5.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/hele_chalcidean_a5.xml" attachpoint="helmet"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant frequency="0" name="cuirass-old"> | <variant frequency="0" name="cuirass-old"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/> | <texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="cuirass-1a"> | <variant frequency="1" name="cuirass-1a"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_cuirass_1_a.png" name="baseTex"/> | <texture file="skeletal/hele_cuirass_1_a.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/> | <texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="cuirass-1b"> | <variant frequency="1" minquality="medium" name="cuirass-1b"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_cuirass_1_b.png" name="baseTex"/> | <texture file="skeletal/hele_cuirass_1_b.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/> | <texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="cuirass-1c"> | <variant frequency="1" minquality="high" name="cuirass-1c"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_cuirass_1_c.png" name="baseTex"/> | <texture file="skeletal/hele_cuirass_1_c.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/> | <texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="cuirass-2a"> | <variant frequency="1" name="cuirass-2a"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/> | <texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | <texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="cuirass-2b"> | <variant frequency="1" minquality="medium" name="cuirass-2b"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_cuirass_2_b.png" name="baseTex"/> | <texture file="skeletal/hele_cuirass_2_b.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | <texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="cuirass-2c"> | <variant frequency="1" minquality="medium" name="cuirass-2c"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_cuirass_2_c.png" name="baseTex"/> | <texture file="skeletal/hele_cuirass_2_c.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | <texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="cuirass-2d"> | <variant frequency="1" minquality="medium" name="cuirass-2d"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_cuirass_2_d.png" name="baseTex"/> | <texture file="skeletal/hele_cuirass_2_d.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | <texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="cuirass-2e"> | <variant frequency="1" name="cuirass-2e"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_cuirass_2_e.png" name="baseTex"/> | <texture file="skeletal/hele_cuirass_2_e.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | <texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="3" name="scale-old"> | <variant frequency="3" name="scale-old"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/> | <texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/> | ||||
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/> | <texture file="skeletal/hele_scale_1_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="3" name="scale-1a"> | <variant frequency="3" name="scale-1a"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_scale_1_a.png" name="baseTex"/> | <texture file="skeletal/hele_scale_1_a.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/> | <texture file="skeletal/hele_scale_1_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="3" name="scale-5a"> | <variant frequency="3" minquality="medium" name="scale-5a"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_scale_5_a.png" name="baseTex"/> | <texture file="skeletal/hele_scale_5_a.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_scale_5_spec.png" name="specTex"/> | <texture file="skeletal/hele_scale_5_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="3" name="lamellar-1a"> | <variant frequency="3" name="lamellar-1a"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_lamellar_1_a.png" name="baseTex"/> | <texture file="skeletal/hele_lamellar_1_a.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/> | <texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="linothorax-lamellar-1a"> | <variant frequency="1" minquality="medium" name="linothorax-lamellar-1a"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_linothorax_lamelar_1_a.png" name="baseTex"/> | <texture file="skeletal/hele_linothorax_lamelar_1_a.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/> | <texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="linothorax-lamellar-1b"> | <variant frequency="1" minquality="medium" name="linothorax-lamellar-1b"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_linothorax_lamelar_1_b.png" name="baseTex"/> | <texture file="skeletal/hele_linothorax_lamelar_1_b.png" name="baseTex"/> | ||||
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/> | <texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant file="biped/base_hoplite.xml"/> | <variant file="biped/base_hoplite.xml"/> | ||||
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Wildfire Games · Phabricator
These variants can have the same name because they can't coexist: depending on the quality setting, one or the other will be loaded.