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source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h
/* Copyright (C) 2009 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
Show All 36 Lines | |||||
private: | private: | ||||
ActorEditorListCtrl* m_ActorEditorListCtrl; | ActorEditorListCtrl* m_ActorEditorListCtrl; | ||||
wxCheckBox* m_CastShadows; | wxCheckBox* m_CastShadows; | ||||
wxCheckBox* m_Float; | wxCheckBox* m_Float; | ||||
wxComboBox* m_Material; | wxComboBox* m_Material; | ||||
// Some data is not modifiable in the editor | |||||
// but should be persisted so for convenience keep a copy of the last loaded file. | |||||
AtObj m_Actor; | |||||
DECLARE_EVENT_TABLE(); | DECLARE_EVENT_TABLE(); | ||||
}; | }; |
Wildfire Games · Phabricator