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source/simulation2/system/ReplayTurnManager.cpp
/* Copyright (C) 2020 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 106 Lines • ▼ Show 20 Lines | void CReplayTurnManager::DoTurn(u32 turn) | ||||
for (const std::pair<player_id_t, std::string>& p : m_ReplayCommands[turn]) | for (const std::pair<player_id_t, std::string>& p : m_ReplayCommands[turn]) | ||||
{ | { | ||||
JS::RootedValue command(rq.cx); | JS::RootedValue command(rq.cx); | ||||
m_Simulation2.GetScriptInterface().ParseJSON(p.second, &command); | m_Simulation2.GetScriptInterface().ParseJSON(p.second, &command); | ||||
AddCommand(m_ClientId, p.first, command, m_CurrentTurn + 1); | AddCommand(m_ClientId, p.first, command, m_CurrentTurn + 1); | ||||
} | } | ||||
if (turn == m_FinalTurn) | if (turn == m_FinalTurn) | ||||
{ | |||||
g_GUI->SendEventToAll(EventNameReplayFinished); | g_GUI->SendEventToAll(EventNameReplayFinished); | ||||
g_Profiler2.SaveToFile(); | |||||
} | |||||
} | } |
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