Changeset View
Changeset View
Standalone View
Standalone View
source/simulation2/system/SimContext.cpp
/* Copyright (C) 2016 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "SimContext.h" | #include "SimContext.h" | ||||
#include "ComponentManager.h" | #include "ComponentManager.h" | ||||
#include "ps/Game.h" | #include "ps/Game.h" | ||||
CSimContext::CSimContext() : | CSimContext::CSimContext() | ||||
m_ComponentManager(NULL), m_UnitManager(NULL), m_Terrain(NULL) | |||||
{ | { | ||||
} | } | ||||
CSimContext::~CSimContext() | CSimContext::~CSimContext() | ||||
{ | { | ||||
} | } | ||||
CComponentManager& CSimContext::GetComponentManager() const | CComponentManager& CSimContext::GetComponentManager() const | ||||
Show All 24 Lines | void CSimContext::SetComponentManager(CComponentManager* man) | ||||
m_ComponentManager = man; | m_ComponentManager = man; | ||||
} | } | ||||
ScriptInterface& CSimContext::GetScriptInterface() const | ScriptInterface& CSimContext::GetScriptInterface() const | ||||
{ | { | ||||
return GetComponentManager().GetScriptInterface(); | return GetComponentManager().GetScriptInterface(); | ||||
} | } | ||||
SSimSynchronization& CSimContext::GetSynchronizationData() const | |||||
{ | |||||
return *m_SynchronizationData; | |||||
} | |||||
int CSimContext::GetCurrentDisplayedPlayer() const | int CSimContext::GetCurrentDisplayedPlayer() const | ||||
{ | { | ||||
return g_Game ? g_Game->GetViewedPlayerID() : -1; | return g_Game ? g_Game->GetViewedPlayerID() : -1; | ||||
} | } |
Wildfire Games · Phabricator