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source/graphics/Decal.h
/* Copyright (C) 2013 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 57 Lines • ▼ Show 20 Lines | public: | ||||
virtual void SetDirtyRec(int dirtyflags) | virtual void SetDirtyRec(int dirtyflags) | ||||
{ | { | ||||
SetDirty(dirtyflags); | SetDirty(dirtyflags); | ||||
} | } | ||||
virtual void SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1); | virtual void SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1); | ||||
virtual void CalcBounds(); | virtual void CalcBounds(); | ||||
virtual void ValidatePosition(); | |||||
virtual void InvalidatePosition(); | |||||
virtual void SetTransform(const CMatrix3D& transform); | virtual void SetTransform(const CMatrix3D& transform); | ||||
// remove shadow receiving | // remove shadow receiving | ||||
void RemoveShadows(); | void RemoveShadows(); | ||||
/** | /** | ||||
* Compute the terrain vertex indexes that bound the decal's | * Compute the terrain vertex indexes that bound the decal's | ||||
* projection onto the terrain. | * projection onto the terrain. | ||||
Show All 9 Lines |
Wildfire Games · Phabricator