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ps/trunk/binaries/data/mods/public/maps/random/fortress.js
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new TileClassPainter(clPlayer) | new TileClassPainter(clPlayer) | ||||
]); | ]); | ||||
// Fortress | // Fortress | ||||
// To take into account houses that offer a lower population bonus | // To take into account houses that offer a lower population bonus | ||||
if (Engine.GetTemplate("structures/" + civ + "/house").Population.Bonus <= 5) | if (Engine.GetTemplate("structures/" + civ + "/house").Population.Bonus <= 5) | ||||
{ | { | ||||
var wall = ["gate", "tower", "long", | var wall = ["gate", "tower", "long", | ||||
"cornerIn", "long", "barracks", "tower", "long", "tower", "house", "long", | "cornerIn", "long", "barracks", "tower", "long", "tower", "long", | ||||
"cornerIn", "long", "house", "tower", "gate", "tower", "house", "long", | "cornerIn", "long", "stable", "tower", "gate", "tower", "house", "long", | ||||
"cornerIn", "long", "house", "tower", "long", "tower", "house", "long", | "cornerIn", "long", "house", "tower", "long", "tower", "house", "long", | ||||
"cornerIn", "long", "house", "tower"]; | "cornerIn", "long", "house", "tower"]; | ||||
} | } | ||||
else | else | ||||
{ | { | ||||
var wall = ["gate", "tower", "long", | var wall = ["gate", "tower", "long", | ||||
"cornerIn", "long", "barracks", "tower", "long", "tower", "long", | "cornerIn", "long", "barracks", "tower", "long", "tower", "long", | ||||
"cornerIn", "long", "house", "tower", "gate", "tower", "long", | "cornerIn", "long", "stable", "tower", "gate", "tower", "long", | ||||
"cornerIn", "long", "house", "tower", "long", "tower", "long", | "cornerIn", "long", "house", "tower", "long", "tower", "long", | ||||
"cornerIn", "long", "house", "tower"]; | "cornerIn", "long", "house", "tower"]; | ||||
} | } | ||||
placeCustomFortress(playerPosition[i], new Fortress("Spahbod", wall), civ, playerIDs[i], playerAngle); | placeCustomFortress(playerPosition[i], new Fortress("Spahbod", wall), civ, playerIDs[i], playerAngle); | ||||
} | } | ||||
g_Map.log("Creating lakes"); | g_Map.log("Creating lakes"); | ||||
var numLakes = Math.round(scaleByMapSize(1,4) * numPlayers); | var numLakes = Math.round(scaleByMapSize(1,4) * numPlayers); | ||||
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Wildfire Games · Phabricator