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source/lobby/IXmppClient.h
Show All 33 Lines | public: | ||||
virtual void connect() = 0; | virtual void connect() = 0; | ||||
virtual void disconnect() = 0; | virtual void disconnect() = 0; | ||||
virtual bool isConnected() = 0; | virtual bool isConnected() = 0; | ||||
virtual void recv() = 0; | virtual void recv() = 0; | ||||
virtual void SendIqGetBoardList() = 0; | virtual void SendIqGetBoardList() = 0; | ||||
virtual void SendIqGetProfile(const std::string& player) = 0; | virtual void SendIqGetProfile(const std::string& player) = 0; | ||||
virtual void SendIqGameReport(const ScriptInterface& scriptInterface, JS::HandleValue data) = 0; | virtual void SendIqGameReport(const ScriptInterface& scriptInterface, JS::HandleValue data) = 0; | ||||
virtual void SendIqRegisterGame(const ScriptInterface& scriptInterface, JS::HandleValue data) = 0; | virtual void SendIqRegisterGame(const ScriptInterface& scriptInterface, JS::HandleValue data) = 0; | ||||
virtual void SendIqGetConnectionData(const std::string& jid, const std::string& password) = 0; | virtual void SendIqGetConnectionData(const std::string& jid, const std::string& password, const std::string& clientSalt) = 0; | ||||
virtual void SendIqUnregisterGame() = 0; | virtual void SendIqUnregisterGame() = 0; | ||||
virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0; | virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0; | ||||
virtual void SendIqLobbyAuth(const std::string& to, const std::string& token) = 0; | virtual void SendIqLobbyAuth(const std::string& to, const std::string& token) = 0; | ||||
virtual void SetNick(const std::string& nick) = 0; | virtual void SetNick(const std::string& nick) = 0; | ||||
virtual std::string GetNick() const = 0; | virtual std::string GetNick() const = 0; | ||||
virtual std::string GetJID() const = 0; | virtual std::string GetJID() const = 0; | ||||
virtual void kick(const std::string& nick, const std::string& reason) = 0; | virtual void kick(const std::string& nick, const std::string& reason) = 0; | ||||
virtual void ban(const std::string& nick, const std::string& reason) = 0; | virtual void ban(const std::string& nick, const std::string& reason) = 0; | ||||
Show All 22 Lines |
Wildfire Games · Phabricator