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source/lobby/XmppClient.h
Show First 20 Lines • Show All 80 Lines • ▼ Show 20 Lines | public: | ||||
void connect(); | void connect(); | ||||
void disconnect(); | void disconnect(); | ||||
bool isConnected(); | bool isConnected(); | ||||
void recv(); | void recv(); | ||||
void SendIqGetBoardList(); | void SendIqGetBoardList(); | ||||
void SendIqGetProfile(const std::string& player); | void SendIqGetProfile(const std::string& player); | ||||
void SendIqGameReport(const ScriptInterface& scriptInterface, JS::HandleValue data); | void SendIqGameReport(const ScriptInterface& scriptInterface, JS::HandleValue data); | ||||
void SendIqRegisterGame(const ScriptInterface& scriptInterface, JS::HandleValue data); | void SendIqRegisterGame(const ScriptInterface& scriptInterface, JS::HandleValue data); | ||||
void SendIqGetConnectionData(const std::string& jid, const std::string& password); | void SendIqGetConnectionData(const std::string& jid, const std::string& password, const std::string& clientSalt); | ||||
void SendIqUnregisterGame(); | void SendIqUnregisterGame(); | ||||
void SendIqChangeStateGame(const std::string& nbp, const std::string& players); | void SendIqChangeStateGame(const std::string& nbp, const std::string& players); | ||||
void SendIqLobbyAuth(const std::string& to, const std::string& token); | void SendIqLobbyAuth(const std::string& to, const std::string& token); | ||||
void SetNick(const std::string& nick); | void SetNick(const std::string& nick); | ||||
std::string GetNick() const; | std::string GetNick() const; | ||||
std::string GetJID() const; | std::string GetJID() const; | ||||
void kick(const std::string& nick, const std::string& reason); | void kick(const std::string& nick, const std::string& reason); | ||||
void ban(const std::string& nick, const std::string& reason); | void ban(const std::string& nick, const std::string& reason); | ||||
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Wildfire Games · Phabricator