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ps/trunk/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp
/* Copyright (C) 2020 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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#include "lib/ogl.h" | #include "lib/ogl.h" | ||||
#include "lib/sysdep/cpu.h" | #include "lib/sysdep/cpu.h" | ||||
#include "maths/MathUtil.h" | #include "maths/MathUtil.h" | ||||
#include "ps/Game.h" | #include "ps/Game.h" | ||||
#include "ps/Util.h" | #include "ps/Util.h" | ||||
#include "ps/GameSetup/Config.h" | #include "ps/GameSetup/Config.h" | ||||
#include "ps/GameSetup/GameSetup.h" | #include "ps/GameSetup/GameSetup.h" | ||||
#include "renderer/Renderer.h" | #include "renderer/Renderer.h" | ||||
#include "scriptinterface/ScriptInterface.h" | |||||
#include "simulation2/Simulation2.h" | #include "simulation2/Simulation2.h" | ||||
#include "simulation2/components/ICmpSoundManager.h" | #include "simulation2/components/ICmpSoundManager.h" | ||||
extern void (*Atlas_GLSwapBuffers)(void* context); | extern void (*Atlas_GLSwapBuffers)(void* context); | ||||
namespace AtlasMessage { | namespace AtlasMessage { | ||||
MESSAGEHANDLER(MessageTrace) | MESSAGEHANDLER(MessageTrace) | ||||
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Wildfire Games · Phabricator