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ps/trunk/source/gui/SettingTypes/CGUIHotkey.cpp
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* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "CGUIHotkey.h" | #include "CGUIHotkey.h" | ||||
#include "gui/CGUI.h" | |||||
#include "gui/ObjectBases/IGUIObject.h" | #include "gui/ObjectBases/IGUIObject.h" | ||||
#include "scriptinterface/ScriptInterface.h" | #include "scriptinterface/ScriptInterface.h" | ||||
bool CGUIHotkey::DoFromString(const CStrW& value) | bool CGUIHotkey::DoFromString(const CStrW& value) | ||||
{ | { | ||||
m_pObject.GetGUI().UnsetObjectHotkey(&m_pObject, m_Setting); | m_pObject.GetGUI().UnsetObjectHotkey(&m_pObject, m_Setting); | ||||
m_Setting = value.ToUTF8(); | m_Setting = value.ToUTF8(); | ||||
m_pObject.GetGUI().SetObjectHotkey(&m_pObject, m_Setting); | m_pObject.GetGUI().SetObjectHotkey(&m_pObject, m_Setting); | ||||
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Wildfire Games · Phabricator