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source/pch/simulation2/precompiled.h
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* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#define MINIMAL_PCH 2 | #define PCH_LEVEL 2 | ||||
#include "lib/precompiled.h" // common precompiled header | #include "lib/precompiled.h" // common precompiled header | ||||
#if CONFIG_ENABLE_PCH | |||||
// The simulation has many header files (component interfaces) which are quick to compile on their own | // The simulation has many header files (component interfaces) which are quick to compile on their own | ||||
// but bring in a lot of headers indirectly. Adding these to the precompiled header | // but bring in a lot of headers indirectly. Adding these to the precompiled header | ||||
// cuts down compilation time by about half. | // cuts down compilation time by about half. | ||||
#include "simulation2/system/Interface.h" | #include "simulation2/system/Interface.h" | ||||
#include "maths/FixedVector2D.h" | #include "maths/FixedVector2D.h" | ||||
#include "maths/FixedVector3D.h" | #include "maths/FixedVector3D.h" | ||||
#endif // CONFIG_ENABLE_PCH |
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