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source/network/NetServer.h
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void SetTurnLength(u32 msecs); | void SetTurnLength(u32 msecs); | ||||
bool UseLobbyAuth() const; | bool UseLobbyAuth() const; | ||||
void OnLobbyAuth(const CStr& name, const CStr& token); | void OnLobbyAuth(const CStr& name, const CStr& token); | ||||
void SendHolePunchingMessage(const CStr& ip, u16 port); | void SendHolePunchingMessage(const CStr& ip, u16 port); | ||||
void SetConnectionData(const CStr& ip, u16 port, bool useSTUN); | void SetConnectionData(const CStr& ip, u16 port); | ||||
bool SetConnectionDataViaSTUN(); | |||||
bool GetUseSTUN() const; | bool GetUseSTUN() const; | ||||
CStr GetPublicIp() const; | CStr GetPublicIp() const; | ||||
u16 GetPublicPort() const; | u16 GetPublicPort() const; | ||||
/** | /** | ||||
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Wildfire Games · Phabricator