Differential D3898 Diff 17644 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
Show All 21 Lines | <Entity parent="template_structure_defensive"> | ||||
</Footprint> | </Footprint> | ||||
<Health> | <Health> | ||||
<Max>400</Max> | <Max>400</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Outpost</GenericName> | <GenericName>Outpost</GenericName> | ||||
<SelectionGroupName>template_structure_defensive_outpost</SelectionGroupName> | <SelectionGroupName>template_structure_defensive_outpost</SelectionGroupName> | ||||
<Tooltip>Build in own or neutral territory. No vision range unless garrisoned. Slowly converts to Gaia while in neutral territory.</Tooltip> | <Tooltip>Build in own or neutral territory.</Tooltip> | ||||
<VisibleClasses datatype="tokens">Outpost</VisibleClasses> | <VisibleClasses datatype="tokens">Outpost</VisibleClasses> | ||||
<Icon>structures/outpost.png</Icon> | <Icon>structures/outpost.png</Icon> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>12</wood> | <wood>12</wood> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="6.0" depth="6.0"/> | <Static width="6.0" depth="6.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue disable=""/> | <ProductionQueue> | ||||
<Technologies datatype="tokens"> | |||||
outpost_vision | |||||
</Technologies> | |||||
</ProductionQueue> | |||||
<Resistance> | <Resistance> | ||||
<Entity> | <Entity> | ||||
<Damage> | <Damage> | ||||
<Hack>10</Hack> | <Hack>10</Hack> | ||||
<Pierce>20</Pierce> | <Pierce>20</Pierce> | ||||
<Crush>1</Crush> | <Crush>1</Crush> | ||||
</Damage> | </Damage> | ||||
</Entity> | </Entity> | ||||
</Resistance> | </Resistance> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<constructed>interface/complete/building/complete_tower.xml</constructed> | <constructed>interface/complete/building/complete_tower.xml</constructed> | ||||
<select>interface/select/building/sel_tower.xml</select> | <select>interface/select/building/sel_tower.xml</select> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<StatusBars> | <StatusBars> | ||||
<HeightOffset>14.0</HeightOffset> | <HeightOffset>14.0</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<TerritoryDecay> | <TerritoryDecay> | ||||
<DecayRate>1</DecayRate> | <DecayRate>10</DecayRate> | ||||
<Territory>enemy</Territory> | |||||
</TerritoryDecay> | </TerritoryDecay> | ||||
<TurretHolder> | <TurretHolder> | ||||
<TurretPoints> | <TurretPoints> | ||||
<One> | <One> | ||||
<X>0</X> | <X>0</X> | ||||
<Y>8</Y> | <Y>8</Y> | ||||
<Z>0</Z> | <Z>0</Z> | ||||
</One> | </One> | ||||
</TurretPoints> | </TurretPoints> | ||||
</TurretHolder> | </TurretHolder> | ||||
<Vision> | <Vision> | ||||
<Range>10</Range> | <Range>90</Range> | ||||
</Vision> | </Vision> | ||||
<VisualActor> | <VisualActor> | ||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor> | <FoundationActor>structures/fndn_2x2.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
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