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ps/trunk/binaries/data/mods/public/gui/options/options.json
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"label": "Only Generic.", | "label": "Only Generic.", | ||||
"tooltip": "Show only generic names for units." | "tooltip": "Show only generic names for units." | ||||
} | } | ||||
] | ] | ||||
} | } | ||||
] | ] | ||||
}, | }, | ||||
{ | { | ||||
"label": "Graphics", | "label": "Graphics (general)", | ||||
"tooltip": "Set the balance between performance and visual appearance.", | "tooltip": "Set the balance between performance and visual appearance.", | ||||
"options": | "options": | ||||
[ | [ | ||||
{ | { | ||||
"type": "boolean", | "type": "boolean", | ||||
"label": "Windowed mode", | "label": "Windowed mode", | ||||
"tooltip": "Start 0 A.D. in a window.", | "tooltip": "Start 0 A.D. in a window.", | ||||
"config": "windowed" | "config": "windowed" | ||||
}, | }, | ||||
{ | { | ||||
"type": "boolean", | "type": "boolean", | ||||
"label": "Fog", | |||||
"tooltip": "Enable fog.", | |||||
"config": "fog" | |||||
}, | |||||
{ | |||||
"type": "boolean", | |||||
"label": "Post-processing", | |||||
"tooltip": "Use screen-space post-processing filters (HDR, Bloom, DOF, etc).", | |||||
"config": "postproc" | |||||
}, | |||||
{ | |||||
"type": "boolean", | |||||
"label": "Shadows", | |||||
"tooltip": "Enable shadows.", | |||||
"config": "shadows" | |||||
}, | |||||
{ | |||||
"type": "boolean", | |||||
"label": "Unit silhouettes", | |||||
"tooltip": "Show outlines of units behind structures.", | |||||
"config": "silhouettes" | |||||
}, | |||||
{ | |||||
"type": "boolean", | |||||
"label": "Particles", | |||||
"tooltip": "Enable particles.", | |||||
"config": "particles" | |||||
}, | |||||
{ | |||||
"type": "boolean", | |||||
"label": "VSync", | |||||
"tooltip": "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART", | |||||
"config": "vsync" | |||||
}, | |||||
{ | |||||
"type": "slider", | |||||
"label": "FPS throttling in menus", | |||||
"tooltip": "To save CPU workload, throttle render frequency in all menus. Set to maximum to disable throttling.", | |||||
"config": "adaptivefps.menu", | |||||
"min": 20, | |||||
"max": 100 | |||||
}, | |||||
{ | |||||
"type": "slider", | |||||
"label": "FPS throttling in games", | |||||
"tooltip": "To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling.", | |||||
"config": "adaptivefps.session", | |||||
"min": 20, | |||||
"max": 100 | |||||
} | |||||
] | |||||
}, | |||||
{ | |||||
"label": "Graphics (advanced)", | |||||
"tooltip": "More specific rendering settings.", | |||||
"options": | |||||
[ | |||||
{ | |||||
"type": "boolean", | |||||
"label": "Prefer GLSL", | "label": "Prefer GLSL", | ||||
"tooltip": "Use OpenGL 2.0 shaders (recommended).", | "tooltip": "Use OpenGL 2.0 shaders (recommended).", | ||||
"config": "preferglsl" | "config": "preferglsl" | ||||
}, | }, | ||||
{ | { | ||||
"type": "boolean", | "type": "boolean", | ||||
"label": "Fog", | "label": "Fog", | ||||
"tooltip": "Enable fog.", | "tooltip": "Enable fog.", | ||||
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"type": "boolean", | "type": "boolean", | ||||
"label": "Shadow filtering", | "label": "Shadow filtering", | ||||
"tooltip": "Smooth shadows.", | "tooltip": "Smooth shadows.", | ||||
"dependencies": ["shadows"], | "dependencies": ["shadows"], | ||||
"config": "shadowpcf" | "config": "shadowpcf" | ||||
}, | }, | ||||
{ | { | ||||
"type": "boolean", | "type": "boolean", | ||||
"label": "Unit silhouettes", | |||||
"tooltip": "Show outlines of units behind structures.", | |||||
"config": "silhouettes" | |||||
}, | |||||
{ | |||||
"type": "boolean", | |||||
"label": "Particles", | |||||
"tooltip": "Enable particles.", | |||||
"config": "particles" | |||||
}, | |||||
{ | |||||
"type": "boolean", | |||||
"label": "Water effects", | "label": "Water effects", | ||||
"tooltip": "When OFF, use the lowest settings possible to render water. This makes other settings irrelevant.", | "tooltip": "When OFF, use the lowest settings possible to render water. This makes other settings irrelevant.", | ||||
"config": "watereffects" | "config": "watereffects" | ||||
}, | }, | ||||
{ | { | ||||
"type": "boolean", | "type": "boolean", | ||||
"label": "High-quality water effects", | "label": "High-quality water effects", | ||||
"tooltip": "Use higher-quality effects for water, rendering coastal waves, shore foam, and ships trails.", | "tooltip": "Use higher-quality effects for water, rendering coastal waves, shore foam, and ships trails.", | ||||
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"config": "waterrefraction" | "config": "waterrefraction" | ||||
}, | }, | ||||
{ | { | ||||
"type": "boolean", | "type": "boolean", | ||||
"label": "Real water depth", | "label": "Real water depth", | ||||
"tooltip": "Use actual water depth in rendering calculations.", | "tooltip": "Use actual water depth in rendering calculations.", | ||||
"dependencies": ["watereffects", "waterrefraction"], | "dependencies": ["watereffects", "waterrefraction"], | ||||
"config": "waterrealdepth" | "config": "waterrealdepth" | ||||
}, | |||||
{ | |||||
"type": "boolean", | |||||
"label": "Smooth vision", | |||||
"tooltip": "Lift darkness and fog of war smoothly.", | |||||
"config": "smoothlos" | |||||
}, | |||||
{ | |||||
"type": "boolean", | |||||
"label": "VSync", | |||||
"tooltip": "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART", | |||||
"config": "vsync" | |||||
}, | |||||
{ | |||||
"type": "slider", | |||||
"label": "FPS throttling in menus", | |||||
"tooltip": "To save CPU workload, throttle render frequency in all menus. Set to maximum to disable throttling.", | |||||
"config": "adaptivefps.menu", | |||||
"min": 20, | |||||
"max": 100 | |||||
}, | |||||
{ | |||||
"type": "slider", | |||||
"label": "FPS throttling in games", | |||||
"tooltip": "To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling.", | |||||
"config": "adaptivefps.session", | |||||
"min": 20, | |||||
"max": 100 | |||||
} | } | ||||
] | ] | ||||
}, | }, | ||||
{ | { | ||||
"label": "Sound", | "label": "Sound", | ||||
"options": | "options": | ||||
[ | [ | ||||
{ | { | ||||
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Wildfire Games · Phabricator