Differential D553 Diff 2200 ps/trunk/binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml
Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<!-- Unit details for Single Unit --> | <!-- Unit details for Single Unit --> | ||||
<object size="50%-112 0 50%+112 100%" name="detailsAreaSingle"> | <object size="50%-112 0 50%+112 100%" name="detailsAreaSingle"> | ||||
<!-- Stats Bars --> | <!-- Stats Bars --> | ||||
<object size= "2 0 100%-2 98" type="image" tooltip_style="sessionToolTip"> | <object size= "2 0 100%-2 98" type="image" tooltip_style="sessionToolTip"> | ||||
<object size="0 8 100% 60" type="image" sprite="edgedPanelShader"> | <object size="0 8 100% 60" type="image" sprite="edgedPanelShader"> | ||||
<!-- Health bar --> | <!-- Health bar --> | ||||
<object size="88 0 100% 24" name="healthSection"> | <object size="88 0 100% 24" name="healthSection"> | ||||
<object size="0 0 100% 16" name="healthLabel" type="text" style="StatsTextLeft" ghost="true"> | <object size="0 0 100% 16" name="healthLabel" type="text" style="StatsTextLeft" ghost="true"> | ||||
<translatableAttribute id="tooltip">Health:</translatableAttribute> | <translatableAttribute id="tooltip">Health:</translatableAttribute> | ||||
</object> | </object> | ||||
<object size="0 0 100% 16" name="healthStats" type="text" style="StatsTextRight" ghost="true"/> | <object size="0 0 100% 16" name="healthStats" type="text" style="StatsTextRight" ghost="true"/> | ||||
<object size="1 16 100% 23" name="health" type="image" tooltip_style="sessionToolTip"> | <object size="1 16 100% 23" name="health" type="image" tooltip_style="sessionToolTip"> | ||||
<object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/> | <object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/> | ||||
<object type="image" sprite="healthBackground" ghost="true"/> | <object type="image" sprite="healthBackground" ghost="true"/> | ||||
<object type="image" sprite="healthForeground" ghost="true" name="healthBar"/> | <object type="image" sprite="healthForeground" ghost="true" name="healthBar"/> | ||||
<object type="image" sprite="statsBarShaderHorizontal" ghost="true"/> | <object type="image" sprite="statsBarShaderHorizontal" ghost="true"/> | ||||
</object> | </object> | ||||
</object> | </object> | ||||
<!-- Capture bar --> | <!-- Capture bar --> | ||||
<object size="88 28 100% 52" name="captureSection"> | <object size="88 28 100% 52" name="captureSection"> | ||||
<object size="0 0 100% 16" name="captureLabel" type="text" style="StatsTextLeft" ghost="true"> | <object size="0 0 100% 16" name="captureLabel" type="text" style="StatsTextLeft" ghost="true"> | ||||
<translatableAttribute id="tooltip">Capture points:</translatableAttribute> | <translatableAttribute id="tooltip">Capture points:</translatableAttribute> | ||||
</object> | </object> | ||||
<object size="0 0 100% 16" name="captureStats" type="text" style="StatsTextRight" ghost="true"/> | <object size="0 0 100% 16" name="captureStats" type="text" style="StatsTextRight" ghost="true"/> | ||||
<object size="1 16 100% 23" name="capture" type="image"> | <object size="1 16 100% 23" name="capture" type="image"> | ||||
<object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/> | <object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/> | ||||
<repeat count="9"> | <repeat count="9"> | ||||
<object type="image" sprite="playerColorBackground" ghost="true" name="captureBar[n]" hidden="true"/> | <object type="image" sprite="playerColorBackground" ghost="true" name="captureBar[n]" hidden="true"/> | ||||
</repeat> | </repeat> | ||||
<object type="image" sprite="statsBarShaderHorizontal" ghost="true"/> | <object type="image" sprite="statsBarShaderHorizontal" ghost="true"/> | ||||
</object> | </object> | ||||
</object> | </object> | ||||
<!-- Resource bar --> | <!-- Resource bar --> | ||||
<object size="88 28 100% 52" name="resourceSection"> | <object size="88 28 100% 52" name="resourceSection"> | ||||
<object size="0 0 100% 16" name="resourceLabel" type="text" style="StatsTextLeft" ghost="true"/> | <object size="0 0 100% 16" name="resourceLabel" type="text" style="StatsTextLeft" ghost="true"/> | ||||
<object size="0 0 100% 16" name="resourceStats" type="text" style="StatsTextRight" ghost="true"/> | <object size="0 0 100% 16" name="resourceStats" type="text" style="StatsTextRight" ghost="true"/> | ||||
<object size="1 16 100% 23" name="resources" type="image"> | <object size="1 16 100% 23" name="resources" type="image"> | ||||
<object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/> | <object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/> | ||||
<object type="image" sprite="resourceBackground" ghost="true"/> | <object type="image" sprite="resourceBackground" ghost="true"/> | ||||
<object type="image" sprite="resourceForeground" ghost="true" name="resourceBar"/> | <object type="image" sprite="resourceForeground" ghost="true" name="resourceBar"/> | ||||
<object type="image" sprite="statsBarShaderHorizontal" ghost="true"/> | <object type="image" sprite="statsBarShaderHorizontal" ghost="true"/> | ||||
</object> | </object> | ||||
</object> | </object> | ||||
</object> | </object> | ||||
<object size="0 60 100% 96" type="image" sprite="edgedPanelShader"> | <object size="0 60 100% 96" type="image" sprite="edgedPanelShader"> | ||||
<!-- Attack and Armor --> | <!-- Attack and Armor --> | ||||
<object size="90 -2 126 34" name="attackAndArmorStats" type="image" sprite="stretched:session/icons/stances/defensive.png" tooltip_style="sessionToolTipInstantly"> | <object size="90 -2 126 34" name="attackAndArmorStats" type="image" sprite="stretched:session/icons/stances/defensive.png" tooltip_style="sessionToolTipInstantly"> | ||||
<translatableAttribute id="tooltip">Attack and Armor</translatableAttribute> | <translatableAttribute id="tooltip">Attack and Armor</translatableAttribute> | ||||
</object> | </object> | ||||
<!-- Resource carrying icon/counter --> | <!-- Resource carrying icon/counter --> | ||||
<!-- Used also for number of gatherers/builders --> | <!-- Used also for number of gatherers/builders --> | ||||
<object size="100%-98 -2 100%-28 34" type="text" name="resourceCarryingText" style="CarryingTextRight"/> | <object size="100%-98 -2 100%-28 34" type="text" name="resourceCarryingText" style="CarryingTextRight"/> | ||||
<object size="100%-36 -2 100% 34" type="image" name="resourceCarryingIcon" tooltip_style="sessionToolTip"/> | <object size="100%-36 -2 100% 34" type="image" name="resourceCarryingIcon" tooltip_style="sessionToolTip"/> | ||||
</object> | </object> | ||||
<!-- Big unit icon --> | <!-- Big unit icon --> | ||||
<object size="-8 -8 88 88" type="image" name="iconBorder" sprite="iconBorder" tooltip_style="sessionToolTip"> | <object size="-8 -8 88 88" type="image" name="iconBorder" sprite="iconBorder" tooltip_style="sessionToolTip"> | ||||
<object size="1 1 100%-1 100%-1" type="image" name="icon" ghost="true"/> | <object size="1 1 100%-1 100%-1" type="image" name="icon" ghost="true"/> | ||||
<!-- Experience bar --> | <!-- Experience bar --> | ||||
<object size="2 2 6 100%-2" type="image" name="experience" tooltip_style="sessionToolTip"> | <object size="2 2 6 100%-2" type="image" name="experience" tooltip_style="sessionToolTip"> | ||||
<translatableAttribute id="tooltip">Experience</translatableAttribute> | <translatableAttribute id="tooltip">Experience</translatableAttribute> | ||||
<object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/> | <object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/> | ||||
<object type="image" sprite="experienceBackground" ghost="true"/> | <object type="image" sprite="experienceBackground" ghost="true"/> | ||||
<object type="image" sprite="experienceForeground" ghost="true" name="experienceBar"/> | <object type="image" sprite="experienceForeground" ghost="true" name="experienceBar"/> | ||||
<object type="image" sprite="statsBarShaderVertical" ghost="true"/> | <object type="image" sprite="statsBarShaderVertical" ghost="true"/> | ||||
</object> | </object> | ||||
<object z="20" size="4 4 20 20" name="rankIcon" type="image" tooltip_style="sessionToolTip"> | <object z="20" size="4 4 20 20" name="rankIcon" type="image" tooltip_style="sessionToolTip"> | ||||
<translatableAttribute id="tooltip">Rank</translatableAttribute> | <translatableAttribute id="tooltip">Rank</translatableAttribute> | ||||
</object> | </object> | ||||
</object> | </object> | ||||
</object> | </object> | ||||
<!-- Names (this must come before the attack and armor icon to avoid clipping issues) --> | <!-- Names (this must come before the attack and armor icon to avoid clipping issues) --> | ||||
<object size="2 96 100%-2 100%-36" name="statsArea" type="image" sprite="edgedPanelShader"> | <object size="2 96 100%-2 100%-36" name="statsArea" type="image" sprite="edgedPanelShader"> | ||||
<!-- These images are used to clip off the top and bottom of the civ icon --> | <!-- These images are used to clip off the top and bottom of the civ icon --> | ||||
<object z="30" size="0 -5 100% 40" ghost="true" type="image" sprite="remove"/> | <object z="30" size="0 -5 100% 40" ghost="true" type="image" sprite="remove"/> | ||||
<object z="30" size="0 100%-5 100% 100%+40" ghost="true" type="image" sprite="remove"/> | <object z="30" size="0 100%-5 100% 100%+40" ghost="true" type="image" sprite="remove"/> | ||||
<object z="30" size="0 2 100% 45" ghost="true"> | <object z="30" size="0 2 100% 45" ghost="true"> | ||||
<!-- Specific Name --> | <!-- Specific Name --> | ||||
<object size="0 0 100% 20" name="specific" ghost="true" type="text" style="SpecificNameCentered"/> | <object size="0 0 100% 20" name="specific" ghost="true" type="text" style="SpecificNameCentered"/> | ||||
<!-- Generic Name --> | <!-- Generic Name --> | ||||
<object size="0 15 100% 36" name="generic" ghost="true" type="text" style="GenericNameCentered"/> | <object size="0 15 100% 36" name="generic" ghost="true" type="text" style="GenericNameCentered"/> | ||||
</object> | </object> | ||||
<!-- Player Name and Civ --> | <!-- Player Name and Civ --> | ||||
<object size="0 40 100% 100%"> | <object size="0 40 100% 100%"> | ||||
<object size="50%-64 50%-64 50%+64 50%+64" name="playerCivIcon" type="image" ghost="true"/> | <object size="50%-64 50%-64 50%+64 50%+64" name="playerCivIcon" type="image" ghost="true"/> | ||||
<object size="0 0 100% 100%" name="playerColorBackground" type="image" sprite="playerColorBackground" ghost="true"/> | <object size="0 0 100% 100%" name="playerColorBackground" type="image" sprite="playerColorBackground" ghost="true"/> | ||||
<object size="0 0 100% 100%" type="image" sprite="bottomEdgedPanelShader" ghost="true"/> | <object size="0 0 100% 100%" type="image" sprite="bottomEdgedPanelShader" ghost="true"/> | ||||
<!-- Why is this being automatically ghosted? In the mean time, set ghost to false --> | <!-- Why is this being automatically ghosted? In the mean time, set ghost to false --> | ||||
<object ghost="false" size="0 0 100% 100%-5" name="player" type="text" style="largeCenteredOutlinedText" tooltip_style="sessionToolTip"/> | <object ghost="false" size="0 0 100% 100%-5" name="player" type="text" style="largeCenteredOutlinedText" tooltip_style="sessionToolTip"/> | ||||
</object> | </object> | ||||
</object> | </object> | ||||
</object> | </object> | ||||
Wildfire Games · Phabricator