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source/graphics/GameView.h
/* Copyright (C) 2019 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef INCLUDED_GAMEVIEW | #ifndef INCLUDED_GAMEVIEW | ||||
#define INCLUDED_GAMEVIEW | #define INCLUDED_GAMEVIEW | ||||
#include "renderer/Scene.h" | #include "renderer/Scene.h" | ||||
#include "simulation2/system/Entity.h" | #include "simulation2/system/Entity.h" | ||||
#include "lib/input.h" // InReaction - can't forward-declare enum | #include "lib/input.h" // InReaction - can't forward-declare enum | ||||
class CGame; | |||||
class CObjectManager; | |||||
class CCamera; | class CCamera; | ||||
class CCinemaManager; | class CCinemaManager; | ||||
class CGame; | |||||
class CObjectManager; | |||||
class CVector3D; | class CVector3D; | ||||
struct SViewPort; | struct SViewPort; | ||||
class CGameViewImpl; | class CGameViewImpl; | ||||
class CGameView : private Scene | class CGameView : private Scene | ||||
{ | { | ||||
NONCOPYABLE(CGameView); | NONCOPYABLE(CGameView); | ||||
▲ Show 20 Lines • Show All 43 Lines • ▼ Show 20 Lines | public: | ||||
CCamera* GetCamera(); | CCamera* GetCamera(); | ||||
CCinemaManager* GetCinema(); | CCinemaManager* GetCinema(); | ||||
CObjectManager& GetObjectManager(); | CObjectManager& GetObjectManager(); | ||||
// Implementations of Scene | // Implementations of Scene | ||||
void EnumerateObjects(const CFrustum& frustum, SceneCollector* c) override; | void EnumerateObjects(const CFrustum& frustum, SceneCollector* c) override; | ||||
CLOSTexture& GetLOSTexture() override; | CLOSTexture& GetLOSTexture() override; | ||||
CTerritoryTexture& GetTerritoryTexture() override; | CTerritoryTexture& GetTerritoryTexture() override; | ||||
CMiniMapTexture& GetMiniMapTexture() override; | |||||
private: | private: | ||||
// Unloads all graphics resources loaded by RegisterInit. | // Unloads all graphics resources loaded by RegisterInit. | ||||
void UnloadResources(); | void UnloadResources(); | ||||
// Checks whether lighting environment has changed and update vertex data if necessary. | // Checks whether lighting environment has changed and update vertex data if necessary. | ||||
void CheckLightEnv(); | void CheckLightEnv(); | ||||
CGameViewImpl* m; | CGameViewImpl* m; | ||||
}; | }; | ||||
extern InReaction game_view_handler(const SDL_Event_* ev); | extern InReaction game_view_handler(const SDL_Event_* ev); | ||||
#endif // INCLUDED_GAMEVIEW | #endif // INCLUDED_GAMEVIEW |
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