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binaries/data/mods/public/maps/random/rmgen2/setup.js
Show All 31 Lines | var g_DefaultTileClasses = [ | ||||
"berries", | "berries", | ||||
"bluff", | "bluff", | ||||
"bluffIgnore", // performance improvement | "bluffIgnore", // performance improvement | ||||
"dirt", | "dirt", | ||||
"fish", | "fish", | ||||
"food", | "food", | ||||
"forest", | "forest", | ||||
"hill", | "hill", | ||||
"island", | |||||
"land", | "land", | ||||
"map", | "map", | ||||
"metal", | "metal", | ||||
"mountain", | "mountain", | ||||
"plateau", | "plateau", | ||||
"player", | "player", | ||||
"prop", | "prop", | ||||
"ramp", | "ramp", | ||||
"rock", | "rock", | ||||
"settlement", | "settlement", | ||||
"spine", | "spine", | ||||
"valley", | "valley", | ||||
"water" | "water", | ||||
"wedge" | |||||
lyv: Not really related to this revision, but these would now be present for all maps using rmgen2 I… | |||||
]; | ]; | ||||
var g_TileClasses; | var g_TileClasses; | ||||
var g_PlayerbaseTypes = { | var g_PlayerbaseTypes = { | ||||
"line": { | "line": { | ||||
"getPosition": (distance, groupedDistance, startAngle) => placeLine(getTeamsArray(), distance, groupedDistance, startAngle), | "getPosition": (distance, groupedDistance, startAngle) => placeLine(getTeamsArray(), distance, groupedDistance, startAngle), | ||||
"distance": fractionToTiles(randFloat(0.2, 0.35)), | "distance": fractionToTiles(randFloat(0.2, 0.35)), | ||||
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Wildfire Games · Phabricator
Not really related to this revision, but these would now be present for all maps using rmgen2 I guess.