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source/simulation2/components/CCmpCinemaManager.cpp
/* Copyright (C) 2020 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 223 Lines • ▼ Show 20 Lines | virtual void SetEnabled(bool enabled) | ||||
CmpPtr<ICmpTerritoryManager> cmpTerritoryManager(GetSimContext().GetSystemEntity()); | CmpPtr<ICmpTerritoryManager> cmpTerritoryManager(GetSimContext().GetSystemEntity()); | ||||
if (cmpRangeManager) | if (cmpRangeManager) | ||||
{ | { | ||||
if (enabled) | if (enabled) | ||||
m_MapRevealed = cmpRangeManager->GetLosRevealAll(-1); | m_MapRevealed = cmpRangeManager->GetLosRevealAll(-1); | ||||
// TODO: improve m_MapRevealed state and without fade in | // TODO: improve m_MapRevealed state and without fade in | ||||
cmpRangeManager->SetLosRevealAll(-1, enabled); | cmpRangeManager->SetLosRevealAll(-1, enabled); | ||||
} | } | ||||
//////////////////////////////////////////////////////////////// | |||||
// Remove this for the diplomacy colors scene, probably hotkey | |||||
//////////////////////////////////////////////////////////////// | |||||
if (cmpTerritoryManager) | if (cmpTerritoryManager) | ||||
cmpTerritoryManager->SetVisibility(!enabled); | cmpTerritoryManager->SetVisibility(!enabled); | ||||
//////////////////////////////////////////////////////// | |||||
ICmpSelectable::SetOverrideVisibility(!enabled); | ICmpSelectable::SetOverrideVisibility(!enabled); | ||||
ICmpOverlayRenderer::SetOverrideVisibility(!enabled); | ICmpOverlayRenderer::SetOverrideVisibility(!enabled); | ||||
m_Enabled = enabled; | m_Enabled = enabled; | ||||
} | } | ||||
virtual void PlayQueue(const float deltaRealTime, CCamera* camera) | virtual void PlayQueue(const float deltaRealTime, CCamera* camera) | ||||
{ | { | ||||
▲ Show 20 Lines • Show All 116 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator