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ps/trunk/binaries/data/config/default.cfg
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progressdescription = false ; Whether to display the progress percent or a textual description | progressdescription = false ; Whether to display the progress percent or a textual description | ||||
[gui.session] | [gui.session] | ||||
camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one? | camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one? | ||||
timeelapsedcounter = false ; Show the game duration in the top right corner | timeelapsedcounter = false ; Show the game duration in the top right corner | ||||
ceasefirecounter = false ; Show the remaining ceasefire time in the top right corner | ceasefirecounter = false ; Show the remaining ceasefire time in the top right corner | ||||
batchtrainingsize = 5 ; Number of units to be trained per batch by default (when pressing the hotkey) | batchtrainingsize = 5 ; Number of units to be trained per batch by default (when pressing the hotkey) | ||||
scrollbatchratio = 1 ; Number of times you have to scroll to increase/decrease the batchsize by 1 | scrollbatchratio = 1 ; Number of times you have to scroll to increase/decrease the batchsize by 1 | ||||
flarelifetime = 6 ; How long the flare markers on the minimap are displayed in seconds | |||||
woundedunithotkeythreshold = 33 ; The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number | woundedunithotkeythreshold = 33 ; The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number | ||||
attackrange = true ; Display attack range overlays of selected defensive structures | attackrange = true ; Display attack range overlays of selected defensive structures | ||||
aurasrange = true ; Display aura range overlays of selected units and structures | aurasrange = true ; Display aura range overlays of selected units and structures | ||||
healrange = true ; Display heal range overlays of selected units | healrange = true ; Display heal range overlays of selected units | ||||
rankabovestatusbar = true ; Show rank icons above status bars | rankabovestatusbar = true ; Show rank icons above status bars | ||||
experiencestatusbar = true ; Show an experience status bar above each selected unit | experiencestatusbar = true ; Show an experience status bar above each selected unit | ||||
respoptooltipsort = 0 ; Sorting players in the resources and population tooltip by value (0 - no sort, -1 - ascending, 1 - descending) | respoptooltipsort = 0 ; Sorting players in the resources and population tooltip by value (0 - no sort, -1 - ascending, 1 - descending) | ||||
snaptoedges = "disabled" ; Possible values: disabled, enabled. | snaptoedges = "disabled" ; Possible values: disabled, enabled. | ||||
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Wildfire Games · Phabricator