Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/source/graphics/UnitManager.h
/* Copyright (C) 2012 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
Show All 35 Lines | public: | ||||
// remove given unit from world, but don't delete it | // remove given unit from world, but don't delete it | ||||
void RemoveUnit(CUnit* unit); | void RemoveUnit(CUnit* unit); | ||||
// remove given unit from world and delete it | // remove given unit from world and delete it | ||||
void DeleteUnit(CUnit* unit); | void DeleteUnit(CUnit* unit); | ||||
// remove and delete all units | // remove and delete all units | ||||
void DeleteAll(); | void DeleteAll(); | ||||
// creates a new unit and adds it to the world | // creates a new unit and adds it to the world | ||||
CUnit* CreateUnit(const CStrW& actorName, uint32_t seed, const std::set<CStr8>& selections); | CUnit* CreateUnit(const CStrW& actorName, uint32_t seed); | ||||
// return the units | // return the units | ||||
const std::vector<CUnit*>& GetUnits() const { return m_Units; } | const std::vector<CUnit*>& GetUnits() const { return m_Units; } | ||||
void SetObjectManager(CObjectManager& objectManager) { m_ObjectManager = &objectManager; } | void SetObjectManager(CObjectManager& objectManager) { m_ObjectManager = &objectManager; } | ||||
private: | private: | ||||
// list of all known units | // list of all known units | ||||
std::vector<CUnit*> m_Units; | std::vector<CUnit*> m_Units; | ||||
// graphical object manager; may be NULL if not set up | // graphical object manager; may be NULL if not set up | ||||
CObjectManager* m_ObjectManager; | CObjectManager* m_ObjectManager; | ||||
}; | }; | ||||
#endif | #endif |
Wildfire Games · Phabricator