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binaries/data/mods/public/gui/session/input.js
Show First 20 Lines • Show All 1,614 Lines • ▼ Show 20 Lines | case "add": | ||||
if (action != "add") | if (action != "add") | ||||
g_Selection.reset(); | g_Selection.reset(); | ||||
g_Selection.addList(toSelect); | g_Selection.addList(toSelect); | ||||
if (action == "snap" && toSelect.length) | if (action == "snap" && toSelect.length) | ||||
{ | { | ||||
let entState = GetEntityState(toSelect[0]); | let entState = GetEntityState(getEntityOrHolder(toSelect[0])); | ||||
Lint: prefer-const: 'entState' is never reassigned. Use 'const' instead. | |||||
let position = entState.position; | let position = entState.position; | ||||
if (position && entState.visibility != "hidden") | if (position && entState.visibility != "hidden") | ||||
Engine.CameraMoveTo(position.x, position.z); | Engine.CameraMoveTo(position.x, position.z); | ||||
} | } | ||||
break; | break; | ||||
case "save": | case "save": | ||||
case "breakUp": | case "breakUp": | ||||
g_Groups.groups[groupId].reset(); | g_Groups.groups[groupId].reset(); | ||||
▲ Show 20 Lines • Show All 81 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator
'entState' is never reassigned. Use 'const' instead.