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binaries/data/mods/public/simulation/helpers/tests/test_Attack.js
Show All 16 Lines | return [{ | ||||
"type": "ApplyStatus", | "type": "ApplyStatus", | ||||
"IID": "IID_StatusEffectsReceiver", | "IID": "IID_StatusEffectsReceiver", | ||||
"method": "ApplyStatus" | "method": "ApplyStatus" | ||||
}]; | }]; | ||||
} | } | ||||
}; | }; | ||||
Engine.LoadHelperScript("Attack.js"); | Engine.LoadHelperScript("Attack.js"); | ||||
Engine.LoadHelperScript("Player.js"); | |||||
Engine.LoadComponentScript("interfaces/Capturable.js"); | Engine.LoadComponentScript("interfaces/Capturable.js"); | ||||
Engine.LoadComponentScript("interfaces/Health.js"); | Engine.LoadComponentScript("interfaces/Health.js"); | ||||
Engine.LoadComponentScript("interfaces/Promotion.js"); | Engine.LoadComponentScript("interfaces/Promotion.js"); | ||||
Engine.LoadComponentScript("interfaces/Resistance.js"); | Engine.LoadComponentScript("interfaces/Resistance.js"); | ||||
Engine.LoadComponentScript("interfaces/StatusEffectsReceiver.js"); | Engine.LoadComponentScript("interfaces/StatusEffectsReceiver.js"); | ||||
// TODO: Some of it is tested in components/test_Damage.js, which should be spliced and moved. | // TODO: Some of it is tested in components/test_Damage.js, which should be spliced and moved. | ||||
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Wildfire Games · Phabricator