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source/soundmanager/SoundManager.h
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#include "ISoundManager.h" | #include "ISoundManager.h" | ||||
#include "data/SoundData.h" | #include "data/SoundData.h" | ||||
#include "items/ISoundItem.h" | #include "items/ISoundItem.h" | ||||
#include "scripting/SoundGroup.h" | #include "scripting/SoundGroup.h" | ||||
#include "lib/external_libraries/openal.h" | #include "lib/external_libraries/openal.h" | ||||
#include "lib/file/vfs/vfs_path.h" | #include "lib/file/vfs/vfs_path.h" | ||||
#include "ps/CStr.h" | |||||
#include "ps/Profiler2.h" | #include "ps/Profiler2.h" | ||||
#include "simulation2/system/Entity.h" | #include "simulation2/system/Entity.h" | ||||
#include <map> | #include <map> | ||||
#include <mutex> | #include <mutex> | ||||
#include <vector> | #include <vector> | ||||
class CStr8; | |||||
#define AL_CHECK CSoundManager::al_check(__func__, __LINE__) | #define AL_CHECK CSoundManager::al_check(__func__, __LINE__) | ||||
struct ALSourceHolder | struct ALSourceHolder | ||||
{ | { | ||||
/// Title of the column | /// Title of the column | ||||
ALuint ALSource; | ALuint ALSource; | ||||
ISoundItem* SourceItem; | ISoundItem* SourceItem; | ||||
}; | }; | ||||
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Wildfire Games · Phabricator