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source/ps/VideoMode.cpp
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#include "ps/Game.h" | #include "ps/Game.h" | ||||
#include "ps/GameSetup/Config.h" | #include "ps/GameSetup/Config.h" | ||||
#include "ps/Pyrogenesis.h" | #include "ps/Pyrogenesis.h" | ||||
#include "renderer/Renderer.h" | #include "renderer/Renderer.h" | ||||
namespace | namespace | ||||
{ | { | ||||
int DEFAULT_WINDOW_W = 1024; | int DEFAULT_WINDOW_W = 1280; | ||||
int DEFAULT_WINDOW_H = 768; | int DEFAULT_WINDOW_H = 800; | ||||
int DEFAULT_FULLSCREEN_W = 1024; | int DEFAULT_FULLSCREEN_W = 1280; | ||||
int DEFAULT_FULLSCREEN_H = 768; | int DEFAULT_FULLSCREEN_H = 800; | ||||
const wchar_t DEFAULT_CURSOR_NAME[] = L"default-arrow"; | const wchar_t DEFAULT_CURSOR_NAME[] = L"default-arrow"; | ||||
} // anonymous namespace | } // anonymous namespace | ||||
#if OS_WIN | #if OS_WIN | ||||
// We can't include wutil directly because GL headers conflict with Windows | // We can't include wutil directly because GL headers conflict with Windows | ||||
// until we use a proper GL loader. | // until we use a proper GL loader. | ||||
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Wildfire Games · Phabricator