Differential D4291 Diff 18859 binaries/data/mods/public/simulation/templates/structures/gaul/ambush_camp.xml
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binaries/data/mods/public/simulation/templates/structures/gaul/ambush_camp.xml
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity parent="template_structure"> | |||||
<BuildRestrictions> | |||||
<Territory>neutral</Territory> | |||||
<PlacementType>land-ignore-obstruction</PlacementType> | |||||
<Distance> | |||||
<FromClass>AmbushCamp</FromClass> | |||||
<MinDistance>60</MinDistance> | |||||
</Distance> | |||||
</BuildRestrictions> | |||||
<Camouflaged/> | |||||
<Capturable disable=""/> | |||||
<Cost> | |||||
<BuildTime>30</BuildTime> | |||||
<Resources> | |||||
<wood>100</wood> | |||||
<stone>100</stone> | |||||
</Resources> | |||||
</Cost> | |||||
<Footprint> | |||||
<Square disable=""/> | |||||
<Circle radius="10.0"/> | |||||
<Height>6.0</Height> | |||||
</Footprint> | |||||
<GarrisonHolder> | |||||
<Max>30</Max> | |||||
<EjectHealth>0.1</EjectHealth> | |||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | |||||
<List datatype="tokens">Support Infantry</List> | |||||
<BuffHeal>0</BuffHeal> | |||||
<LoadingRange>1</LoadingRange> | |||||
</GarrisonHolder> | |||||
<Health> | |||||
<Max>100</Max> | |||||
<SpawnEntityOnDeath>decay|rubble/rubble_wood_3x3</SpawnEntityOnDeath> | |||||
</Health> | |||||
<Identity> | |||||
<Civ>gaul</Civ> | |||||
<GenericName>Dense shrubs</GenericName> | |||||
<SpecificName>Dense shrubs</SpecificName> | |||||
<Tooltip>Build in neutral territory. Garrison Infantry to ambush the enemy.</Tooltip> | |||||
<Classes datatype="tokens">CivSpecific AmbushCamp</Classes> | |||||
<Icon>gaia/flora_tree_carob.png</Icon> | |||||
<RequiredTechnology>phase_village</RequiredTechnology> | |||||
</Identity> | |||||
<Minimap> | |||||
<Type>wood</Type> | |||||
<Color r="69" g="107" b="68"/> | |||||
</Minimap> | |||||
<Obstruction> | |||||
<Static width="25.0" depth="25.0"/> | |||||
<BlockMovement>false</BlockMovement> | |||||
<BlockPathfinding>false</BlockPathfinding> | |||||
</Obstruction> | |||||
<Selectable> | |||||
<Overlay> | |||||
<Outline> | |||||
<LineTexture>outline_border.png</LineTexture> | |||||
<LineTextureMask>outline_border_mask.png</LineTextureMask> | |||||
<LineThickness>0.4</LineThickness> | |||||
</Outline> | |||||
</Overlay> | |||||
</Selectable> | |||||
<Resistance> | |||||
<Entity> | |||||
<Damage> | |||||
<Hack>1</Hack> | |||||
<Pierce>1</Pierce> | |||||
<Crush>1</Crush> | |||||
</Damage> | |||||
</Entity> | |||||
</Resistance> | |||||
<Sound> | |||||
<SoundGroups> | |||||
<select>interface/select/building/sel_broch.xml</select> | |||||
<constructed>interface/complete/building/complete_broch.xml</constructed> | |||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged> | |||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<TerritoryDecay disable=""/> | |||||
<Visibility> | |||||
<RetainInFog>false</RetainInFog> | |||||
</Visibility> | |||||
<Vision> | |||||
<Range>60</Range> | |||||
</Vision> | |||||
<VisualActor> | |||||
<Actor>structures/gauls/ambush_camp.xml</Actor> | |||||
<FoundationActor>structures/plot_ambush.xml</FoundationActor> | |||||
</VisualActor> | |||||
</Entity> | |||||
Silier: why is this needed? | |||||
Done Inline ActionsNow that you say it: probably not needed. I took the Roman army camp as template and forgot to remove it. marder: Now that you say it: probably not needed. I took the Roman army camp as template and forgot to… |
Wildfire Games · Phabricator
why is this needed?