Differential D4333 Diff 19020 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml
Show First 20 Lines • Show All 71 Lines • ▼ Show 20 Lines | <Entity> | ||||
<Ownership/> | <Ownership/> | ||||
<Position> | <Position> | ||||
<Altitude>0</Altitude> | <Altitude>0</Altitude> | ||||
<Anchor>upright</Anchor> | <Anchor>upright</Anchor> | ||||
<Floating>false</Floating> | <Floating>false</Floating> | ||||
<FloatDepth>0</FloatDepth> | <FloatDepth>0</FloatDepth> | ||||
<TurnRate>6</TurnRate> | <TurnRate>6</TurnRate> | ||||
</Position> | </Position> | ||||
<ProductionQueue> | <ProductionQueue/> | ||||
<BatchTimeModifier>1.0</BatchTimeModifier> | |||||
<TechCostMultiplier> | |||||
<food>1.0</food> | |||||
<wood>1.0</wood> | |||||
<stone>1.0</stone> | |||||
<metal>1.0</metal> | |||||
<time>1.0</time> | |||||
</TechCostMultiplier> | |||||
</ProductionQueue> | |||||
<RallyPoint/> | <RallyPoint/> | ||||
<RallyPointRenderer> | <RallyPointRenderer> | ||||
<MarkerTemplate>special/rallypoint</MarkerTemplate> | <MarkerTemplate>special/rallypoint</MarkerTemplate> | ||||
<LineTexture>art/textures/misc/rallypoint_line.png</LineTexture> | <LineTexture>art/textures/misc/rallypoint_line.png</LineTexture> | ||||
<LineTextureMask>art/textures/misc/rallypoint_line_mask.png</LineTextureMask> | <LineTextureMask>art/textures/misc/rallypoint_line_mask.png</LineTextureMask> | ||||
<LineThickness>0.25</LineThickness> | <LineThickness>0.25</LineThickness> | ||||
<LineDashColor r="158" g="11" b="15"/> | <LineDashColor r="158" g="11" b="15"/> | ||||
<LineStartCap>square</LineStartCap> | <LineStartCap>square</LineStartCap> | ||||
<LineEndCap>round</LineEndCap> | <LineEndCap>round</LineEndCap> | ||||
<LinePassabilityClass>default</LinePassabilityClass> | <LinePassabilityClass>default</LinePassabilityClass> | ||||
</RallyPointRenderer> | </RallyPointRenderer> | ||||
<RangeOverlayManager/> | <RangeOverlayManager/> | ||||
<RangeOverlayRenderer/> | <RangeOverlayRenderer/> | ||||
<Repairable> | <Repairable> | ||||
<RepairTimeRatio>2.0</RepairTimeRatio> | <RepairTimeRatio>2.0</RepairTimeRatio> | ||||
</Repairable> | </Repairable> | ||||
<Researcher> | |||||
<TechCostMultiplier> | |||||
<food>1.0</food> | |||||
<wood>1.0</wood> | |||||
<stone>1.0</stone> | |||||
<metal>1.0</metal> | |||||
<time>1.0</time> | |||||
</TechCostMultiplier> | |||||
</Researcher> | |||||
<Resistance> | <Resistance> | ||||
<Entity> | <Entity> | ||||
<ApplyStatus> | <ApplyStatus> | ||||
<Poisoned> | <Poisoned> | ||||
<Duration>0.0</Duration> | <Duration>0.0</Duration> | ||||
<BlockChance>1</BlockChance> | <BlockChance>1</BlockChance> | ||||
</Poisoned> | </Poisoned> | ||||
</ApplyStatus> | </ApplyStatus> | ||||
▲ Show 20 Lines • Show All 42 Lines • ▼ Show 20 Lines | <StatusBars> | ||||
<BarHeight>0.6</BarHeight> | <BarHeight>0.6</BarHeight> | ||||
<HeightOffset>12.0</HeightOffset> | <HeightOffset>12.0</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<StatusEffectsReceiver/> | <StatusEffectsReceiver/> | ||||
<TerritoryDecay> | <TerritoryDecay> | ||||
<DecayRate>20</DecayRate> | <DecayRate>20</DecayRate> | ||||
<Territory>neutral enemy</Territory> | <Territory>neutral enemy</Territory> | ||||
</TerritoryDecay> | </TerritoryDecay> | ||||
<Trainer> | |||||
<BatchTimeModifier>1.0</BatchTimeModifier> | |||||
</Trainer> | |||||
<Visibility> | <Visibility> | ||||
<RetainInFog>true</RetainInFog> | <RetainInFog>true</RetainInFog> | ||||
<AlwaysVisible>false</AlwaysVisible> | <AlwaysVisible>false</AlwaysVisible> | ||||
<Corpse>false</Corpse> | <Corpse>false</Corpse> | ||||
<Preview>false</Preview> | <Preview>false</Preview> | ||||
</Visibility> | </Visibility> | ||||
<Vision> | <Vision> | ||||
<Range>4</Range> | <Range>4</Range> | ||||
Show All 11 Lines |
Wildfire Games · Phabricator