Differential D4333 Diff 19020 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_civic_civil_centre"> | <Entity parent="template_structure_civic_civil_centre"> | ||||
<BuildingAI> | |||||
<DefaultArrowCount>1</DefaultArrowCount> | |||||
</BuildingAI> | |||||
<BuildRestrictions> | <BuildRestrictions> | ||||
<Territory>own neutral</Territory> | <Territory>own neutral</Territory> | ||||
<Category>Colony</Category> | <Category>Colony</Category> | ||||
<Distance> | <Distance> | ||||
<FromClass>CivilCentre</FromClass> | <FromClass>CivilCentre</FromClass> | ||||
<MinDistance>120</MinDistance> | <MinDistance>120</MinDistance> | ||||
</Distance> | </Distance> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<BuildingAI> | |||||
<DefaultArrowCount>1</DefaultArrowCount> | |||||
</BuildingAI> | |||||
<Cost> | <Cost> | ||||
<BuildTime>300</BuildTime> | <BuildTime>300</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>200</wood> | <wood>200</wood> | ||||
<stone>200</stone> | <stone>200</stone> | ||||
<metal>200</metal> | <metal>200</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Health> | <Health> | ||||
<Max>2000</Max> | <Max>2000</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Military Colony</GenericName> | <GenericName>Military Colony</GenericName> | ||||
<SelectionGroupName>template_structure_civic_civil_centre_military_colony</SelectionGroupName> | <SelectionGroupName>template_structure_civic_civil_centre_military_colony</SelectionGroupName> | ||||
<VisibleClasses datatype="tokens">Colony</VisibleClasses> | <VisibleClasses datatype="tokens">Colony</VisibleClasses> | ||||
<Icon>structures/military_settlement.png</Icon> | <Icon>structures/military_settlement.png</Icon> | ||||
<RequiredTechnology>phase_town</RequiredTechnology> | <RequiredTechnology>phase_town</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>40</wood> | <wood>40</wood> | ||||
<stone>40</stone> | <stone>40</stone> | ||||
<metal>40</metal> | <metal>40</metal> | ||||
</Loot> | </Loot> | ||||
<ProductionQueue> | <Researcher> | ||||
<Technologies datatype="tokens"> | <Technologies datatype="tokens"> | ||||
-phase_town_{civ} | -phase_town_{civ} | ||||
-phase_city_{civ} | -phase_city_{civ} | ||||
-hellenistic_metropolis | -hellenistic_metropolis | ||||
</Technologies> | </Technologies> | ||||
</ProductionQueue> | </Researcher> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_gymnasium.xml</select> | <select>interface/select/building/sel_gymnasium.xml</select> | ||||
<constructed>interface/complete/building/complete_gymnasium.xml</constructed> | <constructed>interface/complete/building/complete_gymnasium.xml</constructed> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<TerritoryInfluence> | <TerritoryInfluence> | ||||
<Radius>80</Radius> | <Radius>80</Radius> | ||||
</TerritoryInfluence> | </TerritoryInfluence> | ||||
</Entity> | </Entity> |
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