Differential D4333 Diff 19020 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
Show All 18 Lines | <Ranged> | ||||
<PreferredClasses datatype="tokens">Human</PreferredClasses> | <PreferredClasses datatype="tokens">Human</PreferredClasses> | ||||
<RangeOverlay> | <RangeOverlay> | ||||
<LineTexture>outline_border.png</LineTexture> | <LineTexture>outline_border.png</LineTexture> | ||||
<LineTextureMask>outline_border_mask.png</LineTextureMask> | <LineTextureMask>outline_border_mask.png</LineTextureMask> | ||||
<LineThickness>0.175</LineThickness> | <LineThickness>0.175</LineThickness> | ||||
</RangeOverlay> | </RangeOverlay> | ||||
</Ranged> | </Ranged> | ||||
</Attack> | </Attack> | ||||
<BuildingAI> | |||||
<DefaultArrowCount>4</DefaultArrowCount> | |||||
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> | |||||
<GarrisonArrowClasses>Soldier</GarrisonArrowClasses> | |||||
</BuildingAI> | |||||
<BuildRestrictions> | <BuildRestrictions> | ||||
<Category>Fortress</Category> | <Category>Fortress</Category> | ||||
<Distance> | <Distance> | ||||
<FromClass>Fortress</FromClass> | <FromClass>Fortress</FromClass> | ||||
<MinDistance>80</MinDistance> | <MinDistance>80</MinDistance> | ||||
</Distance> | </Distance> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<BuildingAI> | |||||
<DefaultArrowCount>4</DefaultArrowCount> | |||||
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> | |||||
<GarrisonArrowClasses>Soldier</GarrisonArrowClasses> | |||||
</BuildingAI> | |||||
<Capturable> | <Capturable> | ||||
<CapturePoints op="mul">8</CapturePoints> | <CapturePoints op="mul">8</CapturePoints> | ||||
<RegenRate>10.0</RegenRate> | <RegenRate>10.0</RegenRate> | ||||
</Capturable> | </Capturable> | ||||
<Cost> | <Cost> | ||||
<BuildTime>450</BuildTime> | <BuildTime>450</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>300</wood> | <wood>300</wood> | ||||
Show All 25 Lines | <Entity parent="template_structure_military"> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>60</wood> | <wood>60</wood> | ||||
<stone>120</stone> | <stone>120</stone> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="25.0" depth="25.0"/> | <Static width="25.0" depth="25.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | <Researcher> | ||||
<BatchTimeModifier>0.8</BatchTimeModifier> | |||||
<Technologies datatype="tokens"> | <Technologies datatype="tokens"> | ||||
attack_soldiers_will | attack_soldiers_will | ||||
</Technologies> | </Technologies> | ||||
</ProductionQueue> | </Researcher> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_fortress.xml</select> | <select>interface/select/building/sel_fortress.xml</select> | ||||
<constructed>interface/complete/building/complete_fortress.xml</constructed> | <constructed>interface/complete/building/complete_fortress.xml</constructed> | ||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged> | <attack_ranged>attack/weapon/bow_attack.xml</attack_ranged> | ||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged> | <attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<TerritoryDecay> | <TerritoryDecay> | ||||
<DecayRate op="mul">2</DecayRate> | <DecayRate op="mul">2</DecayRate> | ||||
</TerritoryDecay> | </TerritoryDecay> | ||||
<TerritoryInfluence> | <TerritoryInfluence> | ||||
<Radius>80</Radius> | <Radius>80</Radius> | ||||
</TerritoryInfluence> | </TerritoryInfluence> | ||||
<Trainer> | |||||
<BatchTimeModifier>0.8</BatchTimeModifier> | |||||
</Trainer> | |||||
<Vision> | <Vision> | ||||
<Range>90</Range> | <Range>90</Range> | ||||
</Vision> | </Vision> | ||||
<VisualActor> | <VisualActor> | ||||
<FoundationActor>structures/fndn_8x8.xml</FoundationActor> | <FoundationActor>structures/fndn_8x8.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
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