Differential D4333 Diff 19020 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
Show All 31 Lines | <Entity parent="template_structure_military"> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>40</wood> | <wood>40</wood> | ||||
<stone>20</stone> | <stone>20</stone> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="17.0" depth="17.0"/> | <Static width="17.0" depth="17.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | <Researcher> | ||||
<Technologies datatype="tokens"> | |||||
barracks_batch_training | |||||
infantry_cost_time | |||||
unlock_champion_infantry | |||||
pair_unlock_champions_sele | |||||
</Technologies> | |||||
</Researcher> | |||||
<Sound> | |||||
<SoundGroups> | |||||
<select>interface/select/building/sel_barracks.xml</select> | |||||
<constructed>interface/complete/building/complete_barracks.xml</constructed> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<Trainer> | |||||
<BatchTimeModifier>0.8</BatchTimeModifier> | <BatchTimeModifier>0.8</BatchTimeModifier> | ||||
<Entities datatype="tokens"> | <Entities datatype="tokens"> | ||||
units/{civ}/infantry_spearman_b | units/{civ}/infantry_spearman_b | ||||
units/{civ}/infantry_pikeman_b | units/{civ}/infantry_pikeman_b | ||||
units/{civ}/infantry_maceman_b | units/{civ}/infantry_maceman_b | ||||
units/{civ}/infantry_axeman_b | units/{civ}/infantry_axeman_b | ||||
units/{civ}/infantry_swordsman_b | units/{civ}/infantry_swordsman_b | ||||
units/{civ}/infantry_javelineer_b | units/{civ}/infantry_javelineer_b | ||||
units/{civ}/infantry_slinger_b | units/{civ}/infantry_slinger_b | ||||
units/{civ}/infantry_archer_b | units/{civ}/infantry_archer_b | ||||
units/{civ}/champion_infantry_spearman | units/{civ}/champion_infantry_spearman | ||||
units/{civ}/champion_infantry_pikeman | units/{civ}/champion_infantry_pikeman | ||||
units/{civ}/champion_infantry_maceman | units/{civ}/champion_infantry_maceman | ||||
units/{civ}/champion_infantry_axeman | units/{civ}/champion_infantry_axeman | ||||
units/{civ}/champion_infantry_swordsman | units/{civ}/champion_infantry_swordsman | ||||
units/{civ}/champion_infantry_javelineer | units/{civ}/champion_infantry_javelineer | ||||
units/{civ}/champion_infantry_slinger | units/{civ}/champion_infantry_slinger | ||||
units/{civ}/champion_infantry_archer | units/{civ}/champion_infantry_archer | ||||
</Entities> | </Entities> | ||||
<Technologies datatype="tokens"> | </Trainer> | ||||
barracks_batch_training | |||||
infantry_cost_time | |||||
unlock_champion_infantry | |||||
pair_unlock_champions_sele | |||||
</Technologies> | |||||
</ProductionQueue> | |||||
<Sound> | |||||
<SoundGroups> | |||||
<select>interface/select/building/sel_barracks.xml</select> | |||||
<constructed>interface/complete/building/complete_barracks.xml</constructed> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<Vision> | <Vision> | ||||
<Range>32</Range> | <Range>32</Range> | ||||
</Vision> | </Vision> | ||||
<VisualActor> | <VisualActor> | ||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor> | <FoundationActor>structures/fndn_6x6.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
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