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ps/trunk/binaries/data/mods/public/art/materials/basic_glow_wind.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<material> | <material> | ||||
<alpha_blending/> | <alpha_blending/> | ||||
<alternative material="basic_trans.xml" quality="2"/> | <alternative material="basic_trans.xml" quality="2"/> | ||||
<alternative material="alphatest_ao_parallax_spec.xml" if="CFG_FORCE_ALPHATEST"/> | <alternative material="alphatest_ao_parallax_spec.xml" if="CFG_FORCE_ALPHATEST"/> | ||||
<define name="USE_TRANSPARENT" value="1"/> | <define name="USE_TRANSPARENT" value="1"/> | ||||
<define name="USE_SPECULAR_MAP" value="1"/> | <define name="USE_SPECULAR_MAP" value="1"/> | ||||
<define name="USE_SELF_LIGHT" value="1"/> | <define name="USE_SELF_LIGHT" value="1"/> | ||||
<define name="USE_WIND" value="1"/> | <define name="USE_WIND" value="1"/> | ||||
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/> | <uniform name="effectSettings" value="1.0 50.0 0.0075"/> | ||||
<renderquery name="sim_time"/> | <renderquery name="sim_time"/> | ||||
<required_texture name="baseTex"/> | <required_texture name="baseTex"/> | ||||
<shader effect="model_transparent"/> | <shader effect="model_transparent"/> | ||||
<uniform name="windData" value="6.0 6.0"/> | <uniform name="windData" value="6.0 6.0"/> | ||||
</material> | </material> |
Wildfire Games · Phabricator