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libraries/source/glad/src/gles2.cpp
#include <stdio.h> | |||||
#include <stdlib.h> | |||||
#include <string.h> | |||||
#include <glad/gles2.h> | |||||
#ifndef GLAD_IMPL_UTIL_C_ | |||||
#define GLAD_IMPL_UTIL_C_ | |||||
#ifdef _MSC_VER | |||||
#define GLAD_IMPL_UTIL_SSCANF sscanf_s | |||||
#else | |||||
#define GLAD_IMPL_UTIL_SSCANF sscanf | |||||
#endif | |||||
#endif /* GLAD_IMPL_UTIL_C_ */ | |||||
#ifdef __cplusplus | |||||
extern "C" { | |||||
#endif | |||||
int GLAD_GL_ES_VERSION_2_0 = 0; | |||||
int GLAD_GL_EXT_texture_border_clamp = 0; | |||||
int GLAD_GL_EXT_texture_compression_s3tc = 0; | |||||
int GLAD_GL_EXT_texture_filter_anisotropic = 0; | |||||
int GLAD_GL_EXT_texture_format_BGRA8888 = 0; | |||||
int GLAD_GL_OES_depth32 = 0; | |||||
int GLAD_GL_OES_mapbuffer = 0; | |||||
int GLAD_GL_OES_rgb8_rgba8 = 0; | |||||
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; | |||||
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; | |||||
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; | |||||
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; | |||||
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; | |||||
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; | |||||
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; | |||||
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; | |||||
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; | |||||
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; | |||||
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; | |||||
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; | |||||
PFNGLBUFFERDATAPROC glad_glBufferData = NULL; | |||||
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; | |||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; | |||||
PFNGLCLEARPROC glad_glClear = NULL; | |||||
PFNGLCLEARCOLORPROC glad_glClearColor = NULL; | |||||
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; | |||||
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; | |||||
PFNGLCOLORMASKPROC glad_glColorMask = NULL; | |||||
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; | |||||
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; | |||||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; | |||||
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; | |||||
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; | |||||
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; | |||||
PFNGLCREATESHADERPROC glad_glCreateShader = NULL; | |||||
PFNGLCULLFACEPROC glad_glCullFace = NULL; | |||||
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; | |||||
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; | |||||
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; | |||||
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; | |||||
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; | |||||
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; | |||||
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; | |||||
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; | |||||
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; | |||||
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; | |||||
PFNGLDISABLEPROC glad_glDisable = NULL; | |||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; | |||||
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; | |||||
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; | |||||
PFNGLENABLEPROC glad_glEnable = NULL; | |||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; | |||||
PFNGLFINISHPROC glad_glFinish = NULL; | |||||
PFNGLFLUSHPROC glad_glFlush = NULL; | |||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; | |||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; | |||||
PFNGLFRONTFACEPROC glad_glFrontFace = NULL; | |||||
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; | |||||
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; | |||||
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; | |||||
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; | |||||
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; | |||||
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; | |||||
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; | |||||
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; | |||||
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; | |||||
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; | |||||
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; | |||||
PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL; | |||||
PFNGLGETERRORPROC glad_glGetError = NULL; | |||||
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; | |||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; | |||||
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; | |||||
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; | |||||
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; | |||||
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; | |||||
PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL; | |||||
PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL; | |||||
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; | |||||
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; | |||||
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; | |||||
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; | |||||
PFNGLGETSTRINGPROC glad_glGetString = NULL; | |||||
PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL; | |||||
PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL; | |||||
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; | |||||
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; | |||||
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; | |||||
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; | |||||
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; | |||||
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; | |||||
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; | |||||
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; | |||||
PFNGLHINTPROC glad_glHint = NULL; | |||||
PFNGLISBUFFERPROC glad_glIsBuffer = NULL; | |||||
PFNGLISENABLEDPROC glad_glIsEnabled = NULL; | |||||
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; | |||||
PFNGLISPROGRAMPROC glad_glIsProgram = NULL; | |||||
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; | |||||
PFNGLISSHADERPROC glad_glIsShader = NULL; | |||||
PFNGLISTEXTUREPROC glad_glIsTexture = NULL; | |||||
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; | |||||
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; | |||||
PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL; | |||||
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; | |||||
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; | |||||
PFNGLREADPIXELSPROC glad_glReadPixels = NULL; | |||||
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; | |||||
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; | |||||
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; | |||||
PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL; | |||||
PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL; | |||||
PFNGLSCISSORPROC glad_glScissor = NULL; | |||||
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; | |||||
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; | |||||
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; | |||||
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; | |||||
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; | |||||
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; | |||||
PFNGLSTENCILOPPROC glad_glStencilOp = NULL; | |||||
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; | |||||
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; | |||||
PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL; | |||||
PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL; | |||||
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; | |||||
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; | |||||
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; | |||||
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; | |||||
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; | |||||
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; | |||||
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; | |||||
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; | |||||
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; | |||||
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; | |||||
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; | |||||
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; | |||||
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; | |||||
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; | |||||
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; | |||||
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; | |||||
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; | |||||
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; | |||||
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; | |||||
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; | |||||
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; | |||||
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; | |||||
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; | |||||
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; | |||||
PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL; | |||||
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; | |||||
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; | |||||
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; | |||||
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; | |||||
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; | |||||
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; | |||||
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; | |||||
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; | |||||
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; | |||||
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; | |||||
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; | |||||
PFNGLVIEWPORTPROC glad_glViewport = NULL; | |||||
static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { | |||||
if(!GLAD_GL_ES_VERSION_2_0) return; | |||||
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); | |||||
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); | |||||
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); | |||||
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); | |||||
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); | |||||
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); | |||||
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); | |||||
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); | |||||
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); | |||||
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); | |||||
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); | |||||
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); | |||||
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); | |||||
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); | |||||
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); | |||||
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); | |||||
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); | |||||
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); | |||||
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); | |||||
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); | |||||
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); | |||||
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); | |||||
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); | |||||
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); | |||||
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); | |||||
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); | |||||
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); | |||||
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); | |||||
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); | |||||
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); | |||||
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); | |||||
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); | |||||
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); | |||||
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); | |||||
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); | |||||
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); | |||||
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); | |||||
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); | |||||
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); | |||||
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); | |||||
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); | |||||
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); | |||||
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); | |||||
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); | |||||
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); | |||||
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); | |||||
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); | |||||
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); | |||||
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); | |||||
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); | |||||
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); | |||||
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); | |||||
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); | |||||
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); | |||||
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); | |||||
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); | |||||
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); | |||||
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); | |||||
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); | |||||
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); | |||||
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); | |||||
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); | |||||
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); | |||||
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); | |||||
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); | |||||
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); | |||||
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); | |||||
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); | |||||
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); | |||||
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); | |||||
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); | |||||
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); | |||||
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); | |||||
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); | |||||
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); | |||||
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); | |||||
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); | |||||
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); | |||||
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); | |||||
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); | |||||
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); | |||||
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); | |||||
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); | |||||
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); | |||||
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); | |||||
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); | |||||
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); | |||||
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); | |||||
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); | |||||
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); | |||||
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); | |||||
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); | |||||
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); | |||||
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); | |||||
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); | |||||
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); | |||||
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); | |||||
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); | |||||
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); | |||||
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); | |||||
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); | |||||
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); | |||||
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); | |||||
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); | |||||
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); | |||||
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); | |||||
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); | |||||
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); | |||||
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); | |||||
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); | |||||
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); | |||||
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); | |||||
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); | |||||
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); | |||||
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); | |||||
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); | |||||
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); | |||||
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); | |||||
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); | |||||
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); | |||||
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); | |||||
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); | |||||
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); | |||||
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); | |||||
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); | |||||
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); | |||||
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); | |||||
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); | |||||
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); | |||||
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); | |||||
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); | |||||
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); | |||||
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); | |||||
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); | |||||
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); | |||||
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); | |||||
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); | |||||
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); | |||||
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); | |||||
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); | |||||
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); | |||||
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); | |||||
} | |||||
static void glad_gl_load_GL_EXT_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) { | |||||
if(!GLAD_GL_EXT_texture_border_clamp) return; | |||||
glad_glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glGetSamplerParameterIivEXT"); | |||||
glad_glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glGetSamplerParameterIuivEXT"); | |||||
glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT"); | |||||
glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT"); | |||||
glad_glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glSamplerParameterIivEXT"); | |||||
glad_glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glSamplerParameterIuivEXT"); | |||||
glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT"); | |||||
glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT"); | |||||
} | |||||
static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) { | |||||
if(!GLAD_GL_OES_mapbuffer) return; | |||||
glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load(userptr, "glGetBufferPointervOES"); | |||||
glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load(userptr, "glMapBufferOES"); | |||||
glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load(userptr, "glUnmapBufferOES"); | |||||
} | |||||
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) | |||||
#define GLAD_GL_IS_SOME_NEW_VERSION 1 | |||||
#else | |||||
#define GLAD_GL_IS_SOME_NEW_VERSION 0 | |||||
#endif | |||||
static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { | |||||
#if GLAD_GL_IS_SOME_NEW_VERSION | |||||
if(GLAD_VERSION_MAJOR(version) < 3) { | |||||
#else | |||||
(void) version; | |||||
(void) out_num_exts_i; | |||||
(void) out_exts_i; | |||||
#endif | |||||
if (glad_glGetString == NULL) { | |||||
return 0; | |||||
} | |||||
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); | |||||
#if GLAD_GL_IS_SOME_NEW_VERSION | |||||
} else { | |||||
unsigned int index = 0; | |||||
unsigned int num_exts_i = 0; | |||||
char **exts_i = NULL; | |||||
if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { | |||||
return 0; | |||||
} | |||||
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); | |||||
if (num_exts_i > 0) { | |||||
exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); | |||||
} | |||||
if (exts_i == NULL) { | |||||
return 0; | |||||
} | |||||
for(index = 0; index < num_exts_i; index++) { | |||||
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); | |||||
size_t len = strlen(gl_str_tmp) + 1; | |||||
char *local_str = (char*) malloc(len * sizeof(char)); | |||||
if(local_str != NULL) { | |||||
memcpy(local_str, gl_str_tmp, len * sizeof(char)); | |||||
} | |||||
exts_i[index] = local_str; | |||||
} | |||||
*out_num_exts_i = num_exts_i; | |||||
*out_exts_i = exts_i; | |||||
} | |||||
#endif | |||||
return 1; | |||||
} | |||||
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { | |||||
if (exts_i != NULL) { | |||||
unsigned int index; | |||||
for(index = 0; index < num_exts_i; index++) { | |||||
free((void *) (exts_i[index])); | |||||
} | |||||
free((void *)exts_i); | |||||
exts_i = NULL; | |||||
} | |||||
} | |||||
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { | |||||
if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { | |||||
const char *extensions; | |||||
const char *loc; | |||||
const char *terminator; | |||||
extensions = exts; | |||||
if(extensions == NULL || ext == NULL) { | |||||
return 0; | |||||
} | |||||
while(1) { | |||||
loc = strstr(extensions, ext); | |||||
if(loc == NULL) { | |||||
return 0; | |||||
} | |||||
terminator = loc + strlen(ext); | |||||
if((loc == extensions || *(loc - 1) == ' ') && | |||||
(*terminator == ' ' || *terminator == '\0')) { | |||||
return 1; | |||||
} | |||||
extensions = terminator; | |||||
} | |||||
} else { | |||||
unsigned int index; | |||||
for(index = 0; index < num_exts_i; index++) { | |||||
const char *e = exts_i[index]; | |||||
if(strcmp(e, ext) == 0) { | |||||
return 1; | |||||
} | |||||
} | |||||
} | |||||
return 0; | |||||
} | |||||
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { | |||||
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); | |||||
} | |||||
static int glad_gl_find_extensions_gles2( int version) { | |||||
const char *exts = NULL; | |||||
unsigned int num_exts_i = 0; | |||||
char **exts_i = NULL; | |||||
if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; | |||||
GLAD_GL_EXT_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_border_clamp"); | |||||
GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc"); | |||||
GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic"); | |||||
GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_BGRA8888"); | |||||
GLAD_GL_OES_depth32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32"); | |||||
GLAD_GL_OES_mapbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_mapbuffer"); | |||||
GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8"); | |||||
glad_gl_free_extensions(exts_i, num_exts_i); | |||||
return 1; | |||||
} | |||||
static int glad_gl_find_core_gles2(void) { | |||||
int i; | |||||
const char* version; | |||||
const char* prefixes[] = { | |||||
"OpenGL ES-CM ", | |||||
"OpenGL ES-CL ", | |||||
"OpenGL ES ", | |||||
"OpenGL SC ", | |||||
NULL | |||||
}; | |||||
int major = 0; | |||||
int minor = 0; | |||||
version = (const char*) glad_glGetString(GL_VERSION); | |||||
if (!version) return 0; | |||||
for (i = 0; prefixes[i]; i++) { | |||||
const size_t length = strlen(prefixes[i]); | |||||
if (strncmp(version, prefixes[i], length) == 0) { | |||||
version += length; | |||||
break; | |||||
} | |||||
} | |||||
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); | |||||
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; | |||||
return GLAD_MAKE_VERSION(major, minor); | |||||
} | |||||
int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { | |||||
int version; | |||||
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); | |||||
if(glad_glGetString == NULL) return 0; | |||||
if(glad_glGetString(GL_VERSION) == NULL) return 0; | |||||
version = glad_gl_find_core_gles2(); | |||||
glad_gl_load_GL_ES_VERSION_2_0(load, userptr); | |||||
if (!glad_gl_find_extensions_gles2(version)) return 0; | |||||
glad_gl_load_GL_EXT_texture_border_clamp(load, userptr); | |||||
glad_gl_load_GL_OES_mapbuffer(load, userptr); | |||||
return version; | |||||
} | |||||
int gladLoadGLES2( GLADloadfunc load) { | |||||
return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); | |||||
} | |||||
#ifdef __cplusplus | |||||
} | |||||
#endif |
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