Changeset View
Changeset View
Standalone View
Standalone View
source/ps/GameSetup/GameSetup.cpp
Show First 20 Lines • Show All 250 Lines • ▼ Show 20 Lines | if (g_Game && g_Game->IsGameStarted()) | ||||
g_Game->GetView()->GetCinema()->Render(); | g_Game->GetView()->GetCinema()->Render(); | ||||
ogl_WarnIfError(); | ogl_WarnIfError(); | ||||
} | } | ||||
glDisable(GL_DEPTH_TEST); | glDisable(GL_DEPTH_TEST); | ||||
if (g_DoRenderGui) | if (g_DoRenderGui) | ||||
{ | { | ||||
OGL_SCOPED_DEBUG_GROUP("Draw GUI"); | |||||
// All GUI elements are drawn in Z order to render semi-transparent | // All GUI elements are drawn in Z order to render semi-transparent | ||||
// objects correctly. | // objects correctly. | ||||
g_GUI->Draw(); | g_GUI->Draw(); | ||||
ogl_WarnIfError(); | ogl_WarnIfError(); | ||||
} | } | ||||
// If we're in Atlas game view, render special overlays (e.g. editor bandbox). | // If we're in Atlas game view, render special overlays (e.g. editor bandbox). | ||||
if (g_AtlasGameLoop && g_AtlasGameLoop->view) | if (g_AtlasGameLoop && g_AtlasGameLoop->view) | ||||
▲ Show 20 Lines • Show All 1,280 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator